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Healing potions

 
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Metathiax
Demiurge


Joined: 02 Oct 2010
Posts: 321
Location: Montreal, Canada

PostPosted: Sun Oct 24, 2010 10:49 am    Post subject: Healing potions Reply with quote

Who can create healing potions and how?
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JimmySwill
YOGC Staff


Joined: 02 Jan 2008
Posts: 1390
Location: Torsche

PostPosted: Sun Oct 24, 2010 8:51 pm    Post subject: Reply with quote

If you find out, please let me know. Confused You aren't the first to ask. This will be something that will be remedied in a second edition.

pg 230: "In general, a character may create a potion that mimics the effects of any spell he could cast upon himself." I suppose you can take great liberties with the phrase: 'in general'.

I don't think that the solution will include the bottling of Faith magic, however. In a future work, I am considering creating a sub-type of potions, called elixirs. These will be potions that enhance or alter character's physical or mental attributes and abilities. Healing potions will most likely be elixirs. The ability to create elixirs will be included in Alchemy.

If you have any thoughts, feel free to share.
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Metathiax
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Joined: 02 Oct 2010
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Location: Montreal, Canada

PostPosted: Sun Oct 24, 2010 9:21 pm    Post subject: Reply with quote

Quote:
If you find out, please let me know. Confused You aren't the first to ask. This will be something that will be remedied in a second edition.


I was just wondering if I had missed something in the rules. I think I'll just allow Alchemy to enable the creation of healing potions. They are not as effective as the corresponding Faith spells anyways. I don't think that it's worth creating a whole subset of rules to correct this detail. I can live with that until the second edition comes out. Wink
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Ars Mysteriorum
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Joined: 27 Sep 2008
Posts: 339
Location: Sioux Falls, SD, USA

PostPosted: Sat Oct 30, 2010 10:10 am    Post subject: Reply with quote

Hmm. I've been thinking on this with my take on alchemy. I think I may come up with a concept to remedy this after I'm done writing up Hermetic Orders.
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Dartavian
Strategoi


Joined: 31 Oct 2009
Posts: 74
Location: Peculiar, Missouri

PostPosted: Sun Oct 31, 2010 12:10 pm    Post subject: Reply with quote

Ars can't wait to see it especially the Hermetic Orders.
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Ars Mysteriorum
Demiurge


Joined: 27 Sep 2008
Posts: 339
Location: Sioux Falls, SD, USA

PostPosted: Sun Oct 31, 2010 4:12 pm    Post subject: Reply with quote

Dartavian wrote:
Ars can't wait to see it especially the Hermetic Orders.


Me neither! Detailing the concepts in a cohesive way (including and modifying historical perceptions of alchemy, astrology, and magical traditions) is proving to be extremely challenging, but really, really cool.
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Tywyll
Ecclesia


Joined: 23 Jan 2012
Posts: 15

PostPosted: Mon Jan 30, 2012 12:00 pm    Post subject: Reply with quote

Other than historical dnd division, why can't wizards, chemists, or finalists heal? That would sort the problem if others had access, or priests could make objects blessed with their faith that just worked like any other magic item.
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JimmySwill
YOGC Staff


Joined: 02 Jan 2008
Posts: 1390
Location: Torsche

PostPosted: Mon Jan 30, 2012 2:57 pm    Post subject: Reply with quote

Well, technically Hedge magic can heal (fix), but it is still the province of faith and ritual magic in the revision. I suppose any division is arbitrary when it gets down to it. Priests could fireball or cast illusions, but if you go very far down that route there's not much point distinguishing types of magic. Nothing wrong with that approach. Just not the one we took.

At any rate, ambrosias have been added to the revision. These are magical elixirs created by priests, which includes healing potions.
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