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Lodge of the Bronze Knight : Bourgansbaine chapter house
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Rasfrasen
Lodge of the Bronze Knight
Lodge of the Bronze Knight


Joined: 02 Nov 2009
Posts: 89

PostPosted: Sat Aug 14, 2010 8:03 pm    Post subject: A new chapter house Reply with quote

The caravan from the Bronze Knight consisted of Vlad, Kyan, Jinx, and Antel. There were also 4 guards and 12 workers. One wagon loaded with sacks and barrels (food stuffs), and one wagon of wood and iron stock along with a large box of nails and rivets. Among the workers were a midwife, a physician, 2 carpenters, 2 stoneworkers, 2 timber wrights, and 2 married couples (farmers). Gaius is on hand to give his detailed report (written) and the remaining lodge funds he had been entrusted with. Vlad gets right down to business. He tours the keep, gets information from Gaius and then proceeds to interview everyone. Late that night he asks everyone to attend a meeting to decide rank within the chapterhouse. Strangely enough it is Gaius who makes most of the arguments for or against certain rank structures. His motives are unknown, but they all get the idea that he doesn't want to be the only captain. Abaddon finally hears enough, asks Vlad to simply assign him a rank, and then walks away. The captains seal seems to be the least wanted rank, although Jye did make the remark that he liked silver. Not that he wanted to be a captain, just the pretty metal. Very few actual ranks were assigned that night. The following morning however, Vlad had everyone placed in the ranks he thought they fit in best. Gaius, of course, remained a captain. Kyan was promoted to journeyman, an iron seal. The rest of the already ranked members remained the same. The new comers were ranked as follows: Jye was made a master tradesman (copper seal, by virtue of his armor crafting). Lad was made a seargent, bronze seal. The journeymen were Grumm, Grombus, and Abaddon (iron seals). Men-at-arms were Kruger, Grimm and Turok (stone seals). Finally the tradesmen were Hrothgar, Adriana, and Elandril (wooden seals). The rest of the day is spent on daily workings of River Watch keep. Vlad takes time to talk to everyone in a little more detail. Getting a better feel for the attitudes of his newly assigned personnel. One of the wagons sets out with a guard and 2 timber wrights to harvest some nearby trees.
Vlad decides to go to town the following day. Gaius immediately wants to go as well. He even goes around River Watch getting others to go as well. In the end its Vlad, Gaius, Grumm, Grimm, Kruger, and Grombus. They take the larger wagon with them as well. Grombus spies a comely wench at the last farm on the way to Bourgansbaine and decides to stay there for some reason...Its not too awful long however before he finds the work involved with his goal is going to be long and tedious. Perhaps another time would be better to pursue this. He catches up with the group later that night. When the others arrive in town Vlad gives Gaius a list and sends him off shopping. That errand taken care of, Gaius, Kruger and Grombus head off to the seedier part of town to do some drinking. Gaius spends his money quite freely and attracts a bit of attention from the locals. One particular group seems overly watchful. Grimm wants to purchase a different mount, he is tired of riding a donkey. Grumm goes along with him to shop for some unusual animal to serve this purpose. They come to a shop specializing in animals of all types. There is a particular dog that seems to be a mix of warg and war dog. Its quite large and not very tame at all. Grimm and Grumm (oh and don't forget the gremlin) inspect the pets and Grimm makes an offer on the dog. The shopkeep is firm on his price of five gold. Grimm decides its worth it finally and pays the price. The shopkeep opens the cage for Grimm. Grimm, however, is a tad reckless and jumps upon the back of the great beast in an attempt to ride it out. The thing is caught off guard but recovers quickly, jumping about and trying to get his teeth sank into Grimm. Grumm backs away with spell ready to tame the beast should Grimm fall off. The shopkeeper is terrified and hides behind his counter. The dog and Grimm make quite the mess leaping and snarling around the pet shop. In a few moments the shopkeeper stands up and shoots the dog with a small crossbow. The dog is wounded but continues its attempt to dislodge his rider. Grimm finally falls off and Grumm is right there with the spell that charms the beast. Grumm tends the wound, removing the bolt and healing the animal at a cost to himself. Grimm is upset that the dog was shot. The shopkeeper is unsympathetic and throws them out of his store. (probably not the wisest move of his life) They leave and take Grimms new mount back to the stable while it is calmed. They secure it and return stealthily later that night. They find the shopkeeper sitting out in front of his store whittling and enjoying the night. Grimm casts an ignore spell on him and walks right by him. He picks the door lock and walks right in the shop. There he quickly opens every cage and leaves again. The shopkeeper only notices that his door has opened and shuts it. The chaos in the shop was quite satisfying. The two goblins return to the stable to rest up before attempting to break in the new mount once again.
Back at the bar, Grombus notices the group watching them. They leave soon after being noticed, but Grombus is certain he can remember their faces. Its not long after that that the Bronze Knight group takes their leave of the bar. They walk out (well Gaius sort of walks out) and proceed on their way back to the Golden Quill. Ahead of them though sits one of the men that was watching them. Gaius shows no fear nor caution and walks right up to the man. “We don't want any trouble.” he tells the man. “Neither do I”, the man replies. He sits up and opens up his jacket. There is a symbol of the town watch. He had been watching the group all evening ensuring there was no problem despite Gaius 's free money and the attention it garnered. Reassured the group went on to the inn and promptly fell asleep.
In the morning Gaius is halted as he comes down the stairs and questioned about a new animal terrorizing the stable. Some great wolf is frightening the stable hands. Gaius doesn't know anything about it of course and tries to push on past to get some breakfast. The man insists it belongs to the group. Gaius does put 2 and 2 together though and asks if there were any goblins around. The man doesnt know of any but leads Gaius out to the stable. At the sound of voices the goblins (who had been sleeping in the next stall) woke up and shook off the hay they were sleeping under. The war-wolf is secure but still intimidating. The stable hands are loathe to enter to get the horses for Vlad and his men. Gaius tells them its their problem if they are afraid and makes it clear he expects his horse to be ready after breakfast. The goblins eat quickly and begin trying to break the animal to ride once again. They are obviously enjoying this way too much. They take turns throughout the journey back trying to ride. When they are too beat up and tired to do more, Grumm casts his charm animal spell to give them a rest. Gaius especially is thinking this to be great fun to watch. On the way back Grombus stops again at the farm to woo the farmer's daughter. This time however he enthralls the family and therby skips several steps in gaining their trust. He leaves quite a bit closer to his goal, and its near midnight when they get back to River Watch.
Several hours later Jye and Abaddon are on watch above the gate. Abaddon spots a light off in the distance and Jye smells something odd, incense perhaps? In seconds they realize they are under magical attack as a large earth elemental forms in front of the gate. Jye heads for the gate and Abaddon sounds the alarm horn. Almost everyone responds and the gate opened to prevent the elemental from breaking it. Jye leads the attack on the elemental and with others in support, drops it quickly. Many of them run out after the attacking group, dark elves again. The attackers split their group and head off in different directions. They have a headstart but Gaius, Grombus, Jye, Kruger, and Abaddon track them towards the river. The other attackers are moving northward. Its not long before they find the first group next to the rivers edge almost at the ford. There are four dark elf fighters and one caster. The fighters are a tough challenge and the caster heads out over the water, walking on it. He raises a fog to conceal his position. The fighters are killed one by one. Grombus casts a spell raising a magical wind that dissipates the fog. The caster is revealed! Gaius jumps in the water swimming towards him. The caster makes for the opposite shore, arrows fly after him. On the other side Gaius finally catches up. The caster turns and engulfs Gaius in mystic cold, chilling him terribly considering he was sopping wet. Its one of the dark elf's last acts as others catch up as well. They meet at the ford a little to the north and send Jye running back for the horses. They have seen Jye run for hours and not tire. Then they proceed after the northward group of attackers. It is hours later at as fast a pace as they can manage. Jye catches up to them just as they see their quarry. At the southern gates of Bourgansbaine are four or five town guard fighting seven dark elves...and a demon! They charge forward hoping to stop the attackers from gaining entrance to the town. Jye is one of the first to engage the demon, but things quickly turn. The demon is confronted by a nine foot ogre in heavy armor wielding a massive hammer as tall as the demon himself (7 feet!). “Serve me.” he entones. Jye is compelled to attack his companions, who do not know why he has suddenly turned around. The other dark elves are not much challenge. Jye swings once at Abaddon, but fails to harm him greatly. Abaddon knows he got lucky that time and the next swing could do far worse, so he casts. Jye is once again compelled against his will, this time to run away in fear from the now terrifying cleric, Abaddon. The demon, deprived of his new toy now has to fight for himself. The thing doesn't last all that long against might of the group. Soon after the demons death Jye is released from the spells that control him and he jogs back to apologize for striking Abaddon. The Lodge of the Bronze Knight has its first taste of glory as it has defended the town from demonic attack. Abaddon thoughtfully takes a few demon parts for Grumm and pauses in town long enough to curse his favorite scribe. They then gather their loot (which includes some fantastically made armor and a magic morning star. A couple of magical potions and many strangely made sets of armor and weapons ( all mundane but of dark elf origin). They do not tarry in town long, instead wanting to head back to River Watch. The fame of the order grows, even in this new chapter house that's only a week or so old!
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Dartavian
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PostPosted: Mon Aug 16, 2010 6:10 am    Post subject: Reply with quote

Quote:
The thing doesn't last all that long against might (Gaius' awesome backstab attack) of the group.



At least that is how Gauis would interpret it , I had to set the record straight for his sake, just couldn't resist.
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LOTHAR
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PostPosted: Thu Aug 19, 2010 11:07 am    Post subject: Reply with quote

As always, Gaius is only telling half of the truth. I will give him credit, it was a vicious back attack that he placed on the demon....... or should I say the Stunned, unable to attack Demon.
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Gregory Vrill
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PostPosted: Thu Aug 19, 2010 12:41 pm    Post subject: Reply with quote

Hell yes.

You know, that 'serve me' crap never works. I remember playing for two sessions in this school group I found. We were, I shit you not, going through X1 The Isle of Dread.

Anyway, these mud-dweller dudes charmed most of our party. And there was one lone PC hold-out, a dwarf cleric, who was trying to invoke his god to keep his brain clear. In and out of game, I was like 'hell yes, let's join with these guys and take their mud cult to the mainland!' So I cast Hold Person on the PC holdout, who failed his save with a 1, and the DM had no choice but to have the mud people kill him. Then with DM fiat our minds cleared, the other PCs killed the mud people, and that was the adventure.

I never played with them again. My understanding was that the rest of the campaign was a quest to get that dwarf cleric resurrected, which I thought was kind of cool. I wasn't trying to be a jerk, I was just like 'well this is sort of an awesome twist that you never really see in games like this', but it didn't work out.

...

Anyway, yeah. 'Serve me' is usually answered with 'bite me' by my old players.
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Rasfrasen
Lodge of the Bronze Knight
Lodge of the Bronze Knight


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PostPosted: Sat Aug 21, 2010 3:30 pm    Post subject: Fire within and out Reply with quote

Ok, well maybe they tarry in town a little. In fact; Kruger, Jye, Abbadon, and Gaius; all stay in town for a couple of days to recover and rest. Mainly from Gaius's influence. Grombus, on the other hand, headed back to the farmstead where he is still, ahem, “working” with the farmer's daughter. All rested up they head back to River Watch. Grumm recieves the demon parts they saved for him (leg bone and the entire skull) and he immediately starts cleaning them up.
An entire week goes by. The goblins are still trying to break the war wolf to ride (a source of never ending entertainment for Gaius and even Vlad is watching although for other reasons) One of the farmers that came with Vlad on the caravan has a ten year old son. He has seen Jye at work at the forge making armor and wants to learn. Jye is a master armor smith and agrees to see to the boy's apprenticeship. The midnight watch that night was Jye and Abbadon. All is calm and then suddenly a light appears in the distance. It grows steadily larger and a dull rumble is heard. The two watchers are staring not knowing what is approaching. Before they really have time to act the sky above them is filled with light and fire! The rumble becomes a thunderous roar as a meteor the size of a small hut blazes a fiery path just a hundred feet over the keep. It streaks northward and explodes a minute later as it impacts the ground about a half a days ride to the north. They estimate that it lay about half way between the Blackmoore estate and Bourgansbaine. Abaddon, Gaius, Jye, Kyan, Lad and Grombus head out to see what destruction has been wrought and what might remain.
It is exactly at sunrise that they find the burnt trail in the ground where the meteor began its landing. The crater is not far off and the rock considerably smaller then when it went over. Its about three feet in diameter and still very hot. Its giving off as much heat as a well stoked campfire. The landing has not gone unnoticed and two groups are spied heading towards them. From Bourgansbaine there are nearly 50 people walking their direction, and from the south five riders from the Blackmoore estate.
Jye recieves a spell of protection from heat and simply lifts the rock up and begins his trip back to River Watch. He is certain the meteor will yield a metallic treasure. It must weigh at least 250 pounds. The others watch Jye as he lumbers off, moving as best he can with the massive rock. Their thoughts drift back to the fight with the demon...damn its a good thing Jye was forced to flee in fear instead of fighting them.
The mob from town arrives first, a man obviously leading them is almost chanting some religious rhetoric. As they approach its heard more clearly to be the rantings of the church of Typhon. Gaius begins to confront the leader, but 5 armed men step forward to keep them apart. Abaddon at first backs Gaius up, then switches to lead the argument. Abaddon is doing his best to start a fight, he REALLY doesn't like the Typhons. The leader continues to speak driving Abaddon to cast a spell silencing him. Abaddon uses this to proclaim his god is greater. Kyan uses a spell to “speak” in the armed men's thoughts; “I am Typhon, but I will not back you this day against this priest of Zhol.”
The men are visibly shaken. Abaddon continues to confront them, finally they start backing away. The crowd melts away from them expecting a fight, but in the end the followers of Typhon retreat the way they came, leaving the “key” (meteorite) behind. The group has a few words with Lord Blackmoore, mostly just being neighborly and establishing their claim to the meteor. Lord Blackmoore is most accommodating and warns us of the Typhons from town.
Nighttime sees everyone back at River Watch. Gaius is a little upset with the insults from the Typhons, but Abaddon is furious. When he informs Kruger, they are both ready to go for blood. The two priests set aside all differences to unite against this “cult”. Gaius tries to calm them down, but has no luck. Kruger simply walks past him straight to Vlad. Kruger tells Vlad what he intends to do. Gaius is given orders to take to the gate (on parchment).
The next morning Abaddon is much calmer. Kruger, however, is ready to leave and goes to get his gear to find its all been hidden. Vlad has made sure no one leaves until cooler heads prevail. He, Abaddon, Kruger, Gaius, and Grombus all have a very spirited debate on lodge tenants and religion. It goes on for hours. Gaius brings up what he thinks the council would do, but as he mentions what Legar might do, Vlad loses his temper a little and says loudly, “Legar is a buffoon!”.
Meanwhile, Jye is busy at the forge, trying to get the metal from the meteor to melt. He begins to make progress only because protection from heat spells allow him to stoke the forge to normally unbearable temperatures. Its not safe in the smithy for anyone not so protected. It takes two days of this blasting heat to smelt the ore into ten 25 pound ingots. After some quick estimates the entire group has plans for weapons or armor. It is a fantastic metal and will make truly exceptional items. Considering all thats planned they will use about 135 pounds of it to make items with.
At last a group is put together to go to Bourgansbaine and see about gathering information about the Typhons. Grimm, Grumm, Gaius, Grombus, (lot a g's aren't there) Kyan, and Lad go to town. Upon arriving Gaius heads for the Golden Quill, and the rest go shopping with Grimm and Grumm for another mount for Grumm this time. The pet store owner has installed new security, evidently “someone” released all his animals causing lots of damage and chaos. The goblins both think that that's terrible, and smoothly continue to ask for unusual creatures that might be suitable to ride. Nothing is available now, but he is expecting a new shipment come spring. Grumm assures him they have the money to pay by showing a small pouch of gold. Then its back to the Golden Quill for Kyan and Grombus. They find Gaius in the company of Harby, drinking, smoking and talking. They all find out that the Typhons have been to the Golden Quill and have also been thrown out...twice. Grimm and Grumm spend the night scouring town for rumors of the Typhons. They find out that the prefect is staying at some nobles residence, but not which noble.
Morning finds Gaius, Kyan, and Lad going to see the mayor about the Typhons in town. Grimm and Grumm head off to go buy pigs?! Grumm already has chickens and a goat at River Watch providing milk and eggs, must be time for bacon. They pick up 2 sows, 2 suckling pigs and a boar.
Grombus has other plans, and cast a search spell to find the prefect of Typhon. The spell leads him to the noble's residence where the prefect has been staying/hiding. The nobles are the Duffey family. The mayor says he can't do much yet as his hands are politically tied. Grimm and Grumm, after securing their recent purchase, spend the night bar hopping and spreading the word of where the Typhons are staying and that their captain, Gaius, has found them! (the goblins Always credit Everything to Gaius)
The following morning Gaius comes downstairs to breakfast, but finds Sir Preston and ten of his men waiting on him. Sir Preston demands Gaius gather his men and come along quietly. Gaius is angry at being treated like a criminal. A simple messenger would have sufficed to compel them all to come to the mayors office. Sir Preston is unruffled and insistent, and after some grousing Gaius and the rest all gather their things and mounts (even the pigs!) and head to the mayor's office.
Mayor Reynolds has a grim message. There was a murder last night. A mob of peasants stormed the Duffey house, dragged out his guest and murdered him. Sir Preston and his guards remain, and many of them look very outraged. Grimm and Grumm immediately point out that they didn't do it. The mayor, however, says they have the guilty parties (20 of them) and they have all confessed. The noble is demanding the King's justice and the groups death. There are a few exchanges of words and finally the mayor asks Preston and his guards to wait outside. Hugh Reynolds then carefully words his thanks for ridding him of a problem he couldn't handle alone, however now there is a bigger problem at hand. Even though the “people” of the area are anti-Typhon, they can't be allowed to do such things. Some of the group (Lad, Gaius, maybe Grombus) feel at least a little responsible. Some of the others don't care as much. The mayor has a solution though. If he can capture the escaped Typhon guards (they fled the scene and ran out the north gate) and blame them for inciting the people he can save the peasants from the death penalty. They could be heroes protecting the town instead. Grimm and Grumm make sure the mayor will look after their pigs...the mayor is hesitates only a moment then assures them everything will be looked after. The group heads out on horses and war wolf (yep Grimm rode him to town, progress made, but no-one but the goblins can get close to him. This causes them amusement when they stable him.) and Grombus tracks from afoot. They catch up to the five near the river a few hours away. They have bedded down behind some foliage that they have cast spells upon to cause the plants to over grow and give them cover. They spring their attack, Grumm withers the plants on one side to allow others to charge forward. Two of the Typhons cast and walk out on the water to get out of reach. Grimm casts water walk on his war wolf and Grombus does the same for Talon. Its a sight seeing the huge animals charge across the water to attack the dumbfounded Typhon priests. Even better because Grimm is still riding the war wolf! One of the men left on shore is killed by Lars on accident, they were suppose to be brought back alive, but that happens in battle. One of the five is identified later as Garron Wheaton, a nobles son. The Wheaton's have vast holdings in Tirth. This might bring some unforeseen consequences later. The remaining four are beaten and clawed/bitten into uncounciousness, then taken back to Bourgansbaine. The 20 peasants are set free and the four prisoners remanded to the guards. Well, NOW what will happen?
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Rasfrasen
Lodge of the Bronze Knight
Lodge of the Bronze Knight


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PostPosted: Sun Aug 29, 2010 9:39 am    Post subject: Turoks command Reply with quote

After bringing back the prisoners and getting the Bourgansbaine peasants set free, someone made an anonymous donation paying for the groups rooms at the Golden Quill for a couple of days. Some rest and relaxation and they head back to River Watch. They relate their experiences to the group and shortly afterward Abaddon and Kruger head to town. Kruger spends his time preaching against Typhon and they both poke around trying to find out if there are any more Typhon sympathizers. They do a pretty thorough job and can't find anyone (at least not openly) pro-Typhon. Once again Abaddon curses the scribe. This time its idiocy and the scribe collapses into an unintelligent heap. Abaddon actually tells the scribes wife, “Enjoy the week”, leaving little doubt as to the cause of the affliction. Kruger and Abaddon go back to River Watch.
Meanwhile, Grumm and Turok are on guard duty for the timber wrights. With all of the happenings around River Watch they aren't comfortable going out alone. While on guard duty they manage to kill a deer and a few rabbits to supplement the keeps food stores, and a 5 or 6 sets of tracks (several days old) belonging to some large footed humanoids (ogres or gnoles). They help load the wagon and return to River Watch. Grumm begins preperation of the food and Turok reports to Vlad the odd tracks they found. Vlad listens to Turoks report, then tells him to gather some people and go check out the tracks.
Turok goes around the camp trying to recruit people to go with him. Most of them turn him down, citing current projects that require their attention. Grimm and Grumm agree to go, and so does Kyan.
The weather decides to be crappy. There is snow on the ground, and its cold and miserable travel. By nightfall they are near the road that leads up towards Bourgansbaine (about halfway between Bourgansbaine and River Watch). They make camp for the night. Sometime during the second watch they are set upon by two large trolls! The trolls charge into the camp trying to catch everyone by surprise. Only Grumm was caught flat-footed. The fight was short and difficult, there were not as many as usual on this mission. Grumm is happy, though, he gets a new set of troll bones for his collection. (No-one has asked what he's doing with them yet). Following the trolls tracks back to their lair is easy in the snow. A well hidden cave turns up a foul smelling lair. There are a few items of interest there; a fancy chalice, a telescope, and a magic ring (prot from heat). There are also some coins scattered here and there. Snow continues to fall until three or four inches are on the ground, and the group rests to tend their wounds.
Tracking has become very difficult with the snow, after back-tracking to the road they head north and find some fresher tracks. The trail is leading towards the lake to the west of Bourgansbaine well out of sight of the city. There is a ferry to get across the river that flows out of the lake. The group is met there by a few guards. A fight has taken place here. The wagon the soldiers are around has at least 7 bodies of other guards and peasants. There is one dead gnole as well. The soldiers tell the group that the gnoles attacked and took the ferry across. There were at least 16 of them and 2 large animals, probably wargs. Grimm jumps up on the huge hawser that spans the river and begins tight-rope walking across. Grumm casts a drift spell and levitates his way over the water in the same direction. Between the two of them they are able to haul the ferry back to pick up their companions and continue to follow the gnoles.
Its not long after they are in the forest across the river that they are attacked by 5 gnoles. Its too much for them to handle. Turok falls, they don't know if he's dead or unconcious. Only two of the 5 gnoles are down. The group is beat up pretty badly when Grumm finally casts a fear spell that the gnoles do not resist. The remaining gnoles flee. Just as they turn tail and run a cloaked figure approaches the group. Battle weary they brace themselves to fight again. It is not necessary. The figure is a half-elven scout from Bourgansbaine. He has also been trailing the gnoles and heard the fight. He was coming to help when he saw the three gnoles flee. The fear spell is brief and no-one wants to tarry long. The head straight for the ferry. Trevor (the scout), tells them of a large camp of twenty-five gnoles another two days into the forest. He's not sure why they are there.
Back in Bourgansbaine, Kyan, Grimm, and Turok head towards the Thainist temple. They make a decent donation and in turn are healed. They then head back to the Golden Quill, where Gaius has been staying for a couple of weeks now. (He claims he's keeping an eye on things in town) Grumm was also wounded, but he heads for the stables instead of the temple. He finds the sturdiest horse there and proceeds to drain its health to heal his own wounds. (it was Gaius's horse). No permanent damage, but the horse will certainly be sluggish and unhappy for a couple of days. The group dines and rests in the inn after their winter trek. Gaius has caught the eye of a particular waitress. She alone serves him whenever he is at the inn. Kyan decides to start a little mischief and plants a thought in the serving womans head saying Gaius would be a fine father and mate. The woman gets a funny look on her face and continues to see to her tables.
A day of rest and the group is ready to head back to River Watch to report to Vlad. They know where the gnoles are at and that satisfies Turok's instruction of “go check it out”. A larger party will be required to do anything else. After the days cold travel, they get some hot food at River Watch and Turok makes his report. They present the ring to Jye for use in the forge for whomever is in need of it. Jye makes good use of the ring, its much easier to grab and work metal when your immune to its heat. They sell the telescope to the Lodge itself. It will be a great addition to the keep's guards. Winter makes travel difficult after that, and River Watch hunkers down until spring.
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JimmySwill
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PostPosted: Mon Aug 30, 2010 6:55 pm    Post subject: Reply with quote

Quote:
Grumm was also wounded, but he heads for the stables instead of the temple. He finds the sturdiest horse there and proceeds to drain its health to heal his own wounds. (it was Gaius's horse).

Hilarious. Maybe Grumm should keep a belt of chickens on him.

I just caught up. Fantastic as always.
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Rasfrasen
Lodge of the Bronze Knight
Lodge of the Bronze Knight


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PostPosted: Sat Sep 04, 2010 3:16 pm    Post subject: A new year for the Bourgansbaine chapter house Reply with quote

Gaius spends the entire winter in Bourgansbaine, most of it at the Golden Quill. During that time he does come across an important bit of information. The gnoles are moving off of the plains and into the forest. Spring arrives and Gaius returns to River Watch. During the winter Jye and Abaddon have been at work at the forge. Jye had finished several suits of various masterwork armor and Abaddon has crafted some impressive weapons. The metal from the meteor and hides from the hell hounds made for some truly unique pieces. Both hand out the fruits of their labors with no mention of payment. Vlad arranges for a spring feast. During the feast Vlad conducts a lodge meeting and opens the floor for whatever business anyone might like to bring up. Immediately Gaius wants Abaddon promoted to captain. Then he decides that Lad should be captain. After a little debate (most are more interested in the feast then the business) Lad is made captain (he was already a sergeant) and Abaddon is made a sergeant.
Vlad takes a couple of wagons (one laden with timbers) into Bourgansbaine the next day. He is accompanied by Gaius, Jye, Hrothgar, Lad, Kyan, Abaddon, and Turok. Its a large group just to pick up supplies and sell some lumber, but Gaius smells a contract in the recent gnole activity. It's slow going with the wagons along and it's late night before they all arrive in town. Vlad pays for the rooms for everyone. Gaius wants him to pick up the entire tab, but Vlad knows better then to try to pay for food and drinks for this crew.
The evening is going nicely until Gaius, deep in his cups, spots two familiar faces. They are the two undercover guards he had words with before. He has seen them before over the winter, they seem to show up at the bars Gaius drinks at. He “walks” over to them and begins to insult them, berating them for following him around. He also harangues on their captain, Sir Preston. Once again Kyan makes superb use of the thought projection spell and puts a thought in one of the guards heads, “This jackass sure could use some time behind bars...”
The guard obviously struggles with the thought, but in the end decides not to risk the mayor's or the lodge's displeasure. It's a shame no-one but Kyan knows what she is doing in this manner. Gaius returns to his drinking and eventually disappears upstairs. Everyone else has pretty much already gone to bed.
Gaius wakes up in the morning and he's not alone, his favorite serving wench is with him. Fortunately for him after a moments panic and recollection he remembers the previous night. She proceeds to dress and goes downstairs to work. Gaius follows soon afterward to get some breakfast. Perhaps it is this that gives Gaius the brash confidence he exhibits later in the day.
Jye spends the morning at the local smithy. He talks shop and gets advice on how to train his apprentice. While there he notices a large shipment of arrow/spear heads and swords being prepared. When he asks what such a large order is for, he is told its a private matter. He gets a hint however that its the town guard making the order. Turok visits the local animal handler and purchases a hunting dog. Abaddon, Lad and Gaius go to visit the mayor. Gaius launches into negotiations the instant the enter the room. Gaius is aware of the gnoles and all but demands a contract to seek them out. They find out that the gnoles are having some sort of clan gathering in southern Rookroost forest. The mayor also wants to find out what happened to a few of the scouts he sent out. After the contract is secured and compensation established Gaius proceeds to his next topic, Sir Preston, captain of the guard. Gaius openly mocks the noble, questioning his competence and intelligence. He thinks the matter of having undercover guards in the drinking establishments is directed at him and not for the local good. The mayor tells Gaius that Sir Preston will continue to have guards so placed in order to protect the peace and perhaps Gaius is being paranoid about it. Lad heartily agrees with that. After a few more hostile comments about the captain Gaius switches topics suddenly to ask the mayor if he wants a captive to interrogate. The mayor replies yes he would, but keep the captive hidden from the public when you return. Gaius launches into a tale of gnoles and the lodge in Llesendor, but botches it terribly.
Later in the day Jye decides to visit the pet shop where Grimm and Grumm did their business. Kyan and Hrothgar go along, Jye seems to be up to something. Jye has come a long ways in the mental department. He is at least average now, but as he enters he goes back to the dumb ogre routine. “Me want something to ride!” he bellows. The shopkeeper looks up almost in horror at the nine foot ogre.
“Who told you we had such a thing?” he asks hesitantly.
“Grimm, Grumm send me.” Jye replies.
“Ahh, those two.” says the shopkeeper. “I don't really have anything that would suit someone of your...stature.”
Jye pretends to be upset, smashing his great hammer into the floor, “They say you find me ride!”
Meanwhile Kyan and Hrothgar are barely managing to keep a straight face. Their looks change to shock when Jye pulls out a large handful of gold coins (must have been 50 at least) and sets them on the counter. “You find me something ride. Me pay you lots.” Jye says, a little calmer now.
The shopkeeper is overcome by the amount of money present. “I don't know what to get! Where will I...”, but the magic of gold changes his mind, “I will find something, I don't know how long though. It could take a while.”
Jye seems content with this answer and leaves the shop. Only after they are outside does his large grin show. It was quite entertaining. The rest of the day passes and morning sees the group outside the Golden Quill. Their horses are already there waiting for them with supplies and gear ready to go. Gaius tries again to make an inspirational story/speech and botches it terribly once again. They leave town shaking their heads, not quite sure what to think of Gaius lately. They arrive at the ferry and proceed across a couple at a time. During the crossing it becomes evident that Hrothgar is a complete greenhorn. He has never seen combat of any kind before. He thought they were going to Bourgansbaine to get supplies and furniture for the keep. (Vlad was but the rest weren't). He catches a little grief for it, but its all in good fun. Finally across the river they begin to search for tracks. Turok finds tracks at once, but Gaius misses them completely. He throws a little bit of a fit and tell Turok to lead the group. So Turok leads us into the forest, following the gnole tracks. That day goes on as do they all, but late that evening it begins to rain. The group makes camp and about midnight the rain stops. The watchers that night are certain they are in turn being watched.
Morning arrives and the group continue to follow Turok and his new hound. They find where they were being watched from and determine the tracks are only four hours or so old. Strangely though they seem very easy to follow. Almost as if they were left deliberately. It is decided that they will veer off the trail for a couple of hours and come back to them later, hopefully avoiding an ambush. The trick works better then they hoped. Up ahead they spot three gnoles hiding and waiting for the group. They split up to flank the ambushers. The lodge group spring their own trap and quickly put down the gnoles. Two of them are left alive at first. They only need one prisoner, however, so one of them is finished off before he regains consciousness. The other is tied up. There is a leadership struggle here between the two captains (Lad and Gaius). Lad wants to leave the prisoner here tied up in a tree until they return. Gaius thinks that is too much risk and wants to kill the gnole and get another prisoner later. Jye lifts the gnole up and someone secured him to the tree. Gaius appears to give up the argument and walk off. He secretly stabs the gnole intending to let him bleed out in the tree. Jye spots the pool of blood forming below the gnole and with Abaddons help stabilizes the gnole before the wound can kill him. Gaius is not happy, but throws up his hands, “Whatever!” The night approaches and they camp and let it pass.
In the morning they spread out trying to find a new set of tracks to follow. Gaius finds a set thats about three days old. He is pretty certain there are at least a dozen of them, but he keeps that to himself. They follow the tracks until midday. The tracks turn north by northwest and continue. The forest has become hilly and they follow the winding patch of tracks until the come across a large stream/small river. Its obvious this has been crossed many times recently. They find a campsite a little ways off and set up for the night.
They are awakened in the middle of the night by the sound of drums and smell of smoke. (well those that weren't on watch are awakened) There is a bright moon (no full though) out that night. Gaius, Turok, Lad and Abaddon decide to go check out the noise. Only Abaddon can see in the dark however, and Lad recieves an item with a light spell put on it from Hrothgar. (easily concealable of course). They wander off into the night, leaving the others to break camp in case of trouble. The scouts eventually come to a huge encampment of gnoles. There are 30 small campfires and one large bonfire at the center. There seem to be ten separate encampments, each with a larger tent at their center. They use a spyglass to look around. At the center of the camp near the bonfire is a human figure. He is strung up spread eagle. His nude body is covered in cuts, but he seems to still be alive. They are at the edge of the encampment, not 10 yards from the closest tent, and Gaius decides to tell a story trying to convince the others to sneak in and kill the chief. The others baulk at his plan. He points out that the chief will have all the good “loot”. Next he attempts to tell them they have to put the scout out of his misery, they can't leave him there to be tortured. This meets with a little more success. How they manage to be quiet enough through all this talking not to be discovered is a miracle. Gaius tells Turok (the other professional scout) to go with him into the camp. Turok says no and Lad, being of equal authority, tell Turok to stay. Lad is certain this is suicide or near to it. Gaius turns to Abaddon who surprisingly agrees to go!
They have the black silk cloaks they got off of the drow, and they use them to creep into the camp. Gaius might as well have been invisible, but Abaddon was not nearly as skilled. Another miracle sees them to one of the ten main tents. Luckily it is unoccupied. Gaius searches the tent and finds a locked chest. He picks it open while Abaddon peaks out the front. There are two guards on either side of the tent. They are well armored and their attention is centered on the festivities taking place in front of them. Gaius succeeds in his tasks and empties the chest into his pack, barely noticing its the gear from the scout. They move to the front of the tent and ready their long bows. Its near a hundred yards, an incredible shot, but possible. They stand side by side just inside the flap, poking their arrows just out of the entrance. They let fly at the same time and the arrows spring from their bows to sprout from the captive human. His head slumps in death. The drums stop. The celebration stops. The guards look around, had they heard the bows?
Gaius pulls out a potion of earthwalk and looks at Abaddon, “Can you get out?”
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Rasfrasen
Lodge of the Bronze Knight
Lodge of the Bronze Knight


Joined: 02 Nov 2009
Posts: 89

PostPosted: Sat Sep 11, 2010 7:19 pm    Post subject: The get away! (and afterwards) Reply with quote

There are 3 little groups now. Lad and Turok are at the edge of the gnole camp. Gaius and Abaddon are in the gnole camp in one of the ten leaders' tents. Jye, Kyan and Hrothgar are back at base camp, about one third of a mile away behind a large hill. The arrows have struck their mark and the scout is dead. The gnole celebration goes deadly silent in an instant. Then there is sudden movement from around the camp.
“Can you get out?”, Gaius repeats his question to Abaddon. The look Abaddon returns tells Gaius that Abaddon did not have an easy way out. Gaius hands Abaddon his backpack and a potion of earthwalk. “Take these and get out”, and he kicks over a brazier and disappears out the slit in the back of the tent.
He runs straight into a gnole guard from the front of the tent. At the same time the other guard enters the front of the tent. It is starting to burn inside. The gnole and Gaius are locked in combat in the back and Abaddon runs out the back of the tent away from the fire and guard. Gaius takes a risk and bolts to the south, gnole guard in close pursuit. He cuts tent ropes and pulls down whatever he can find trying to slow the guard that is right behind him. Abaddon runs the other direction. The gnole pursuing him is not so close but still in the chase.
Lad and Turok both took off towards base camp the second the camp went silent. At the same time, Jye told Kyan and Hrothgar to get the horses saddled. Jye then walked up the hill to take a look. It is the middle of the night, but there is a bright moon out. He sees the gnole camp in apparent chaos. Its possible some sort of infighting is going on there. As he is trying to find some sign of the others Lad and Turok come running past him. Lad has a trinket around his neck that is glowing brightly allowing them to move at full speed even in the dead of night. (Hrothgar's work)
Lad shouts at Jye,”Run!” Jye asks where are the others and Lad replies, “Close behind us...I hope.”
Jye remains at the top of the hill, watching for his other companions. Lad and Turok continue on to the camp. Lad knows Jye can run faster and further then any of them and can take care of himself. Finally he spots Abaddon.
The guard is too fast. Abaddon cannot out pace the gnole so he turns to fight instead. Two bowmen have joined the guard, but are still some distance away. Jye comes charging down the hill into the fight. He swings his massive new great maul (made from the meteor metal) and impacts the gnole guard with the force of a moving mountain. The archers swiftly release two arrows into the ogre. Abaddon tells Jye, “Run! I am trying to lure them away and then vanish!” Jye takes two more arrows, but shrugs them off. He swings one more time at the gnole, swatting him like a fly, then lumbers off away from Abaddon. Jye does not go far however and steps behind a tree. He hadn't gone far enough however and the archers still shot another round his way. Abaddon continues on. The archers choose not to follow for some reason. Jye moves only when he sees Abaddon moving. The gnole archers choose not to pursue the giant ogre after watching him take out a heavily armed guard in just a couple of swings. Abaddon is concerned at first as something seems to still be following him. Then it dawns on him that its far larger then a gnole and recognizes Jye in the distance.
Back at the camp Lad gives orders to Kyan, Hrothgar and Turok to take the horses and head back to the ferry. Then Lad takes his own horse and heads back towards the gnoles to try to lead them away. There are several that take the bait and begin following. Lad's horse is easily able to outdistance them, but that is not Lad's intent. He keeps his horse at a pace the gnoles can keep up with. Luck is not on his side however and as he picks up speed his horse trips and takes a nasty fall. Lad is ok, but the horse has blood running down one leg. A nasty break. Lad puts the horse out of its misery and bolts back to rejoin the others. The gnoles stop at the horse, and do not pursue.
Gaius is desperate to get away from this gnole guard. It continues to dog his every step (yes that was bad) He draws one of his pistols and tries an acrobatic reverse to fire the gun into the face of his pursuer. He misses! The flash from the gun does blind the gnole for a moment. Gaius draws his black silk cape around him and vanishes into the darkness. The gnole finally blinks enough tears to begin to see again, but his quarry is gone. Gaius moves ever so slowly away from the camp. Stealth is his best defense now, and something he is quite good at. After a while he feels its safe to move at greater speed, but his human eyes are not made for the night. He breaks into a run and smashes straight into a tree. He goes down. He knows whats happened but can't break free of the fog in his head from the impact. His first thought...”Man I hope no one saw that!”
The others have regrouped and make their way back to the tree they left the gnole tied up in. Gaius wanders around lost, maybe from the blow to the head or just not being able to see well. He almost winds up back in the gnole camp. Eventually he gets turned around the right way and heads off to rejoin the others. The others have decided to wait at the tree. The gnole is dead. Unable to defend himself, he fell prey to the local wildlife. Gaius wanders into their midst and comments what a waste and unnecessary risk the gnole in the tree was. He also says they need to go back now to get another hostage. That doesn't go over well. The plan instead is to make for the ferry. They are fairly certain they will be attacked again before they get back. If so, then perhaps then they can manage another captive...if they survive.
They are one day away from the ferry now. Everyone is healed, but all are somewhat weary. Gaius and Lad are arguing about the next move. Finally Gaius is frustrated and tells everyone to make camp. This idea of two captains isn't working out at all. It's in the first minutes after midnight when they are ambushed. There are six gnoles (3 footmen and 3 archers) as well as a shaman leader and his elite bodyguard. Abaddon suffers a babbling spell at the outset. Turok faces them down one at a time. The footmen are devastated by the great swipes of Turok's wicked looking claymore. Jye squares off against the elite bodyguard. That is an ugly fight. The shaman hurls spells at Jye from a distance and the guard is almost berserk in his rage against the ogre. The giant warrior will not fall. The sweeps of that massive maul do terrible damage and the gnole only lasts a short while. Jye takes some serious wounds however. Kyan hurls magical force bolts at the shaman. The last archer tries to run, but Abaddon and Lad run him down. Hrothgar's magic is also a boon. When the last gnole goes down the group takes stock. There are 4 of them still breathing, including the shaman leader. Their armor and weapons taken away, they are tied up for transport. The shaman was using a 6foot wyvern bone for a club...Grumm is immediately thought of. Their goods and the gnoles themselves are packed up and taken to the ferry. Kyan uses a spell to send some of them across to get the ferry. It is very dark and no one responded to the ferry bell. With Jye and Lads strength, the ferry crossing is made in record time. Its still 2 am after rapid travel that they arrive in Bourgansbaine. Gaius and the guard at the gate have words, but the sergeant in charge quickly sets the soldier straight. They are all taken to the city guards compound. They take their prisoners to a small barn within the compound. The guards try to take possession of the gnoles, but Gaius refuses them. Gaius's attitude starts out surly and quickly progresses once again into insulting. Jye, Kyan, and Abaddon are shown where they can get cleaned up. The lord mayor was sent for the moment they arrived at the city. Its still an hour or so before he and Captain Preston arrive. Gaius insists on being paid a ridiculous sum of money for the captives, and starts right away to insult Captain Preston again. Insults fly from Gaius not just at Captain Preston, but he starts in on the mayor as well. The captain summons up a tremendous amount of self-control and only demands he be called by his proper name and title. (Gaius was calling him Percy) The mayor tries to bargain reasonably granting an extra fee for the extra prisoners, but Gaius refuses to back down. His attitude has reached its limit. The entire group is finally at its breaking point.
The mayor wants the group to dictate (one at a time and alone) their report to a scribe. Gaius again refuses and wants to rest first. The mayor agrees to that, but says no one is to leave the compound. This doesn't set well with a couple, but most everyone just wants sleep, no matter where its at. Gaius tries to get everyone to give what amounts to a non-report. There is not one person that listens to him now. Abaddon gives a particularly detailed report. Gaius flat out denies giving one. The group is released into the city proper despite Gaius's refusal, but the mayor says he is not able to complete the contract until it is fulfilled by all members. Gaius lists his grievances and starts to launch into another tirade when the mayor cuts him off, “Thank you gentlemen for your reports.” and then he walks out.
Lad and Gaius get into yet another leadership debate. Jye, Kyan, Abaddon, and Turok head off to the now famous pet store. Jye asks about the status of his order (its only been a week) and pretends to be impatient. Kyan purchases a hunting bird, a falcon. Turok gets another dog, a guard dog this time. After that most everyone winds up back at the Golden Quill, except for Jye. He heads out the gate and makes for River Watch. He is making the best speed he can, and wow can that ogre run! At nine feet tall his legs have a stride few others can match.
Nightfall finds Jye entering River Watch. He wants to talk to Vlad, but Vlad is gone back to Llesendor for a council meeting. Jye goes to Lad's wife (a priestess) to see if she can send a message to Vlad. (he has heard of some priests having this mystical power) She is unable to assist him, but suggests Grombus might be able to help. Indeed Grombus is able to do such a thing. The message is short. “Gaius is picking fights with Captain Vernae and Lord Mayor Reynolds.”
Spirkle sends a message back in short order. “Give Lad the letter. (and Spirkle loves you)” The gnome still has a strange sense of humor. Evidently Vlad had already prepared and sealed a letter to be given to Lad upon their return. Jye rests only whats absolutely necessary and takes off again, this time back to Bourgansbaine.
Gaius uses that night to go about the town spying on the guards. Eventually he is in what he thinks is a hidden spot when he is hailed from up above him. “What are you doing?”
“Oh just looking around the city.” Gaius replies. Then he bolts off trying to lose the dark cloaked man. He hears running on the rooftops and tries to turn the tables on the man by following him instead. Its no use the stranger is too good and loses Gaius. At that Gaius returns to the inn.
Jye arrives late the next morning and heads to the Golden Quill. Grombus has accompanied him to bring Lad a new horse. Gaius hails the ogre ands asks where hes been. Jye doesn't really want to inform Gaius until after he's delivered Vlad's letter. He asks where he can find Lad so he can deliver the new horse. Gaius tells him that Lad went to suck up to the mayor. Lad did indeed go to the mayor to try to smooth things over. Lad was informed that Gaius would no longer be allowed in the compoun d or the mayors public offices. Lad thinks he well let Gaius figure that out on his own. Jye arrives and the guards just wave him in. He is brought to the meeting where he hands Lad the letter then excuses himself politely. The letter is simple. In Vlad's absence Lad has full authority. Lad has Gaius summoned and the mayor allows him in to have a private meeting with Lad. Lad orders him to give his report to the scribe, citing the letters authority. Gaius baulks at giving it, trying to use word play to get out of it. Lad is having none of it and challenges him to a duel. Gaius is clever and after dancing around the issue with Lad he finally accepts. According to lodge tenants the challenged gets to determine the means of the challenge. Gaius chooses a horse race back to River Watch. Gaius's horse is of the Lodge's superior stock and a normal horse would not stand a good chance. Gaius makes quickly for his horse, but Lad makes quickly for Gaius...and there is an angry fire in Lad's eyes!
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Gregory Vrill
YOGC Staff


Joined: 06 Jun 2008
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PostPosted: Mon Sep 13, 2010 11:05 am    Post subject: Reply with quote

This has really evolved into an epic, guys. Always enjoy reading it. The gnole camp battle sounds pretty awesome.

...

Hey, we're doing a Twylos game of our own here on YOGC, Descent into Depths 4. Come and play if you're so inclined.
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Rasfrasen
Lodge of the Bronze Knight
Lodge of the Bronze Knight


Joined: 02 Nov 2009
Posts: 89

PostPosted: Sat Sep 18, 2010 6:30 pm    Post subject: The race and a new mission Reply with quote

Lad manages to cut Gaius off before he gets to his horse. “Oh no! If we are going to race its going to start fair!” Gaius is not perturbed one bit. He knows he has the advantage. The horse he brought from Llesendor is superior to any found around here. What he hadn't counted on was Jye bringing back a horse from River Watch. A horse sent from Llesendor...just like his. The horses were saddled and ready at the south gate of Bourgansbaine. At the signal they took off. Lad's horse sprinted forward as if shot from a hand cannon. Gaius's take off was not nearly as quick, but he did not show any concern. As soon as Gaius was out of sight of the south gate he brought his horse to a stop. He jumped off and grabbed one of the horses back legs. He quickly began prying off the horseshoe. SNAP!! His dagger broke. The shoe was stuck fast, but Gaius was a stubborn as the nails were at least. He kept prying with his broken dagger. Finally the shoe came off and he hurled it and his dagger as far as he could. Then he led his horse back to Bourgansbaine. Up ahead Lad happened to glance back and caught a glimpse of Gaius standing there examining his horses foot. Tough luck for Gaius. Lad rode on not slowing until he arrived at River Watch.
Gaius came back to the gate. “Horse threw a shoe. I guess Lad wins!” he said. “Lets go to the Quill and celebrate our new High Captain! Drinks are on Lad.” and with that he walked his horse to the Golden Quill. He paid the stable hand to have his horse reshoed and went in the Quill to get a drink.
“Cathrine, can you make a cake? We need to have a party for Lad.” and Gaius started the party himself. He tried to get everyone involved, but Jye, at least, was not impressed.
The night passes and about noon the next day Lad returns. Lad considers the matter done and takes command. Jye try's to get Gaius busted down a rank for endangering the Lodge's dealing with Bourgansbaine but Lad won't go that far. Lad thinks that should be Vlad's decision when he gets back.
The next order of business is the pay from the mission (now completed) and all of the loot brought back. Mostly its weapons and armor the gnoles were using. There were a few other things that were more valuable. The lord mayor had asked to have first look at anything brought back. Lad, Jye and others took everything that wasn't being kept to the mayor. Mayor Reynolds was actually dressed in what looked to be combat gear. The entire city compound was abuzz with training. Obviously something large was being planned on. The mayor agrees to meet with Lad. Jye carries everything in and then asks to be released to River Watch. He wants to begin work on more of the armor that everyone wants. Lad negotiates with the mayor (took whatever the mayor offered actually). The only item the mayor didn't purchase was a potion of polymorph. He just didn't have that much money. Gaius takes the potion to an undisclosed contact within the city and gets a fair amount of gold and a bonus....superior smithing tools for Jye and Abaddon to make weapons and armor with. All the business taken care of the group heads back to River Watch.
A peaceful week passes. Turok and Grombus are on watch when they spot something in the distance. It appears to be a dwarf, and he's riding a bear?! When he finally gets close he asks “Is this River Watch? I am one of the Lodge of the Bronze Knights.” and he holds up a stone seal. His name is Demetri and he introduces the bear as Beluxi. He is taken in and shown around. He isn't staying to be part of the Bourgansbaine troupe however, he is headed instead to Eagles Bluff. He leaves the next day.
Evening the next day sees a group of riders approach from the north. There are five heavy horsemen flying a banner from Bourgansbaine. Its Captain Preston Vernae a sergeant and three men-at-arms. Gaius is on watch and decides to make the captain and his men wait...but only for 20 minutes. Its after dinner, but Lad shows them where to get food and asks their purpose in visiting. Captain Vernae has a mission for the Lodge. He wants to talk in the meeting hall in the main keep. So be it a meeting it is. Several members of the Lodge attend and several...well do not.
“The lord mayor wants you to escort his daughter on her return from the university at Terth. You will meet her and her bodyguard in Cavanaugh and bring her and a wagon of goods back to Bourgansbaine. The goods (and the lady for that matter) are to be undisturbed!” the captain reveals.
Grombus isn't real happy with the mission details, and Gaius begins asking nosy questions. Lad agrees to the mission and its compensation. The group that wants to go is to be ready to leave in the morning for Bourgansbaine and from there to Cavanaugh. There is a fortified inn half-way. The whole journey should take 12 to 14 days.
Lad, Kyan, Turok, Grombus, Gaius, Grimm and Grumm arrive at town the following day. They are given a writ for supplies along the way, and their rooms that night are paid for. They leave in the morning. About noon it starts to rain. They pass some patrolling men from Bourgansbaine and ask about the road ahead. That night they find a nice stream to camp by. Kyan is feeling fiesty and makes a show of going to bathe in the stream. Grombus takes the bait and as soon as he strips and enters the water Kyan casts Mylos shocking aura and gives him an “electrifying” experience. Everyone else is quite amused. Late that night they are set upon by trolls. There are four trolls. Turok takes them to task and metes out terrible punishment on the invaders. Grumm is once more on the hunt for “trophies” and butchers the trolls to get their arm bones (shoulder to fingers). The group is somewhat concerned about what they are for, particularly Gaius. Grumm replies that he had a dream that told him what to collect. A little later and Grimm and Grumm are on watch. They hear wolves nearby. Instead of waking the others they decide to try to bait them in! They want an animal to match Grimms current mount. They toss bits of troll meat out at the wolves. The wolves are all normal sized however and not large enough to ride so the two give up the notion. The wolves are too busy with the dead trolls to notice much what the goblins are doing.
Next day Grimm finds out where the trolls had camped, but cannot find a lair nearby. Late that night they arrive at a sizable fort. It's the inn they were told was halfway to their destination. The animals are stabled and the group is looked at rather suspiciously...they are a rather odd assortment. Two humans, a half orc, a reptillian, two goblins and a cambion don't typically walk anywhere together let alone into a bar.
The inn has a smallish main room, but there are several tables full anyway. It seems a caravan heading in the opposite direction than the Lodge group is also staying the night at the inn. Most of the group gets drinks and food and settle in for an evening of rest. Kyan, however, decides to join a card game with some of the caravaners. She puts in her money and is dealt into the game. Then things start to go strange. Grimm and Grumm decide to “help”. Grumm uses a clairvoyance spell to see all the cards at the table and Grimm uses a message spell to tell Kyan what everyone is holding. They only do this when the pot is fairly large. As fate would have it, they weren't the only ones cheating. The pot rose to a sizable amount and Grumm, with his spell, saw the dealer give himself a card from the bottom of the deck. Kyan was informed and she immediately calls the dealer on his cheating ways. The game starts to gain attention at that point. Things might have gone Kyan's way but Grimm just cant resist sending another message to the dealer this time. “Cheater, Cheater, Cheaterrr,” he sends.
The dealer freaks out a little, “I hear voices in my head! Something isn't right!” he shouts. Kyan tries to play it cool and claims its only the dealer trying to distract them from the real issue of him cheating. The game is now the center of attention and a noble looking gentleman comes over just before the barkeep intervenes. The gentleman asks whats going on and the dealer and Kyan explain their sides of the story. The noble was the leader of the caravan. Once again it was going Kyan's direction when Grimm once again sends a message...this time to the nobleman. “And your guy was cheating!”
Grimm and Grumm have trouble, but maintain their composure as the chaos continues. The noble closes the game down and hands everyone back their monies, “This game is over. Magic has been used.”
The night is pretty much over at that point and everyone heads to their respective rooms. In the morning Lad apologizes to the noble (even though he doesn't really know everything that happened).
The noble makes a remark about being honorable and expecting members of the Lodge of the Bronze Knight (yes he had heard of us) to behave better. He is a fairly powerful noble under contract from the crown to exclusively run goods.
Another couple of days pass and the group reaches some farms outside of Cavanaugh. They spend the night there and the next day arrive in the city of Cavanaugh. They are directed to the Crystal Chalice. Once again they are reluctantly shown the way. The members of the group seem to give the guards pause for some reason, but they have paperwork from Bourgansbaine that is in order. They make their way towards the high sector of town and their mission's purpose.
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JimmySwill
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Joined: 02 Jan 2008
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Location: Torsche

PostPosted: Mon Sep 20, 2010 10:10 am    Post subject: Reply with quote

Just got caught up. The group dynamics here are very interesting. It makes me think you have a very lively table. This chapter of the Lodge is a bit rowdy. Is Legar's player in this chapter, and which character?

A dwarf on a bear is awesome.
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Dartavian
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Joined: 31 Oct 2009
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Location: Peculiar, Missouri

PostPosted: Mon Sep 20, 2010 10:05 pm    Post subject: Reply with quote

Legar has been taking care of his daughter, she had open heart surgery a couple of months ago, kind of scary but she is doing fine now, hard to keep a 2 year old down for long. We will be kicking up the original campaign in a few weeks when he returns.

Rex is doing a fine job. He keeps it interesting. I've been playing and having a blast.
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TheLurkerBelow
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Joined: 14 Dec 2009
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Location: a little pond in a big cavern

PostPosted: Mon Sep 20, 2010 10:22 pm    Post subject: Reply with quote

JimmySwill wrote:
The group dynamics here are very interesting. It makes me think you have a very lively table. This chapter of the Lodge is a bit rowdy. .


took the roadies to the Ritz and they acted like...roadies. a couple of goblins join the party and everybodies inner goblin cuts loose.
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Gregory Vrill
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Joined: 06 Jun 2008
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PostPosted: Tue Sep 21, 2010 9:33 am    Post subject: Reply with quote

Oh, yikes. My best to Legar, his daughter, and his family. Glad to hear she's doing okay.

...

While a lot of great moments are had in the dungeons, whatever/wherever they may be, the best times are when the PCs just cut loose in town. It's like the players finally get a chance to exert some control and make weird stuff happen on their own. Obviously it helps when the goblin pals show up to the party.
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