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Lodge of the Bronze Knight : Bourgansbaine chapter house
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Rasfrasen
Lodge of the Bronze Knight
Lodge of the Bronze Knight


Joined: 02 Nov 2009
Posts: 89

PostPosted: Wed Jul 14, 2010 4:07 pm    Post subject: Lodge of the Bronze Knight : Bourgansbaine chapter house Reply with quote

Lodge of the Bronze Knight: Bourgansbaine Chapter House

The area in and around Bourgansbaine has been altered from the original Twylos setting. Please bear this in mind when reading our adventures. That being said our cast of characters is as follows!

Abadon : a cambion priest of Zhol
Kruger : a human crusader
Kurik : an orc fighter
Lad : a human barbarian
Turok : a reptilian fighter
Grombus : a half-orc woodsman/priest with pet cougar, Talon
Gaius : a human jack of all trades (first representative of the Lodge in Bourgansbaine)
Jye : an ogre soldier

some of our important npc's:

Lord Mayor of Bourgansbaine, Hugh Reynolds (human)
Owner of The Golden Quill Inn, Catherine Stenton (human)
The Society for the Advancement of Archeology (Bone Trade), Boris Anatov (human)
Vintners Bazaar (BVA), Master Vintner Weldryn Deslin (half-elf)
Owner of Harbies Pipes and Tobacco, Harbie Glendower (halfling)
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Rasfrasen
Lodge of the Bronze Knight
Lodge of the Bronze Knight


Joined: 02 Nov 2009
Posts: 89

PostPosted: Thu Jul 15, 2010 8:24 pm    Post subject: First Foray Reply with quote

They were a motley crew. Each one had been scouted out and watched for some time. The first set had been sent invitations and others were being watched for a possible future. Lord mayor Hugh Reynolds had had servants prepare a feast and patiently waited for his guests to arrive. One by one they drifted in. They were seated in the great hall of Reynolds manor by his butler, who was a little surprised at the variety of the guests. In a word, they were huge! One of the humans was almost as tall as an ogre, the ogre looked more like a giant and the tall lanky reptilian carried a nasty looking greatsword. Not to be out done the half-orc arrived with a cougar as a pet! Others arrived each finding a place around the table that groaned with the weight of the food. Soon all had come and the lord mayor came downstairs and introduced himself to the group. He told them of the Lodge of the Bronze Knight and his desire to start up a branch office of the well known mercenary group. The site he had chosen though had troubles. The first caravan he had sent to prepare the area was attacked. He wanted those gathered at the table to go and secure the site and help prepare it for use. There was a tribe of goblins known as the red hand tribe. They had been the ones that raided the caravan. Mayor Reynolds offered pay of 5 silver per person at the table and a bonus of 1 silver per right ear of the goblins terrorizing the area. The group agreed, each person speaking for himself. They were given a writ to stay at the inn called the Golden Quill. The rest of the town was in the middle of growing pains. There was new construction going on everywhere. The expanded town had a wood palisade that was slowly being replaced with a rock wall.
The ruined keep was a day south of the town of Bourgansbaine and the morning began with the group being met by a kid driving a wagon. On the wagon were a weeks supply of rations and the kid wished us luck and drove off after his delivery. They traveled till dusk and figured they had about three hours more travel to the keep. Deciding to stop and make camp they all took turns on watch. Lad was on watch with the ogre Jye when he heard a grunting sound. Jye smelled them even before that, he knew that smell....it was food. Two wild boar and they weren't shy. The ogre and Lad went to the attack, kicking their companions as the went by to wake them. It was a short struggle and the wild pigs never stood a chance. Now there was fresh meat for a while and skins to be worked.
Morning came and they crested a hill to find the keep a short distance away. It was in decent shape for ruins. It was well placed and probably garrisoned around twenty men with horses in its day. Abadon and Lad went forward to scout the keep and suddenly fell to the ground asleep. A blurred form darted across the sky, but Grombus fired his bow with lightning speed and brought down the flying thing. (Turok fired as well, but not as effectively) Moving up to where the thing lay showed Grombus a terrible sight. He had shot a sprite. As a follower of the woods this was tragic. She looked dead, but he dropped his weapons and attempted healing anyway. It worked and the sprite was saved. Kurik was certain that there were other fey around, he was an expert as far as local knowledge went.
The little sprite's name was Telah and after getting over her fright of her apologetic assailants she asked them, “Do you hunt Goblins?” Several toothy grins confirmed her suspicions. “They have a camp to the west in the swamp. There are guards between the rivers patrolling,” she informed Grombus. “I might pop in now and again, as long as I am not going to be shot again....” she added.
After reassuring Telah and leaving Jye behind to guard the ruins, the others moved off to the west in search of the goblins.
Grombus found the tracks of the goblins and followed them about a quarter of a mile to a rocky river crossing. After the group crossed they set up camp for the night. Around midnight they were ambushed by ten goblins. Kruger and Abadon manage to sound the alarm to prevent the goblins from totally surprising the group. A few minor wounds were all the group suffered, however, the goblins suffered far more. Two of the goblin archers flee into the night. It is decided to track the cowards into the night and follow them, hopefully, to their main camp. A successful ploy that leads the adventurers to three large campfires and a number of hide and cloth tents.
The priests call on their power to bless and inspire and then the attack begins. Lad charges down the center and the priests follow with Kurik and Turok trying to stay a step ahead of the priests in a V formation. Grombus provides a hail of arrows in support and his cougar, Talon, charges the goblin archers in the rear. The goblins were already half mustered and were not shocked at being attacked. The more numerous goblins swarmed over the party, but began to fall one by one. Two goblins again escape (perhaps the same ones, who knows) but screaming from a nearby tent draws up the group. Lad enters the tent to find a child, perhaps 8 years old, sobbing in the corner. She thanks the party and asks for their help in finding a ring given to her by her father. Indeed such a ring was found upon the goblin shaman, as well as other small treasures and a small amount of coin. One of the wagons from the caravan and its horses are found along with some of the supplies. The girl is Andrea Blackmoore, whose father runs a vineyard near the intersection of the two rivers in the area. Its not far away and after returning to the keep for rest the dawn sees the group traveling upriver towards the vineyards of Jason Blackmoore, Andrea's father. He rewards them with two casks of his finest wine. Someone made note of a symbol in his living room that denoted him as a minor noble of the Bourgansbaine area. Having done their good deed and received their reward, they headed back to the keep to plan their next move.
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Rasfrasen
Lodge of the Bronze Knight
Lodge of the Bronze Knight


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Posts: 89

PostPosted: Thu Jul 22, 2010 6:38 pm    Post subject: River Watch Reply with quote

Gaius finally arrives at the town of Bourgansbaine. His long journey from Llesendor is now at an end. He finds his way to the center of town and arranges a meeting with Mayor Reynalds. Much to his dismay he is mostly disarmed before entering the mayors presence. Reynalds welcomes him and gives him a short introduction to the area and his plans for it regarding the Lodge of the Bronze Knight. Gaius spends the night at the Golden Quill and heads south the next morning to the proposed site for the chapter house. Approaching the ruins, Gaius has his first look at the keep and its environs. He also has a first look at the guard out front, Jye. Jye is finished with his shift as guard and takes Gaius into the ruins proper. Food is served and Gaius talks to everyone a little to get first impressions.
Morning brings a guided tour by Kruger. Kruger gives an estimation of what it will take to repair the keep and its walls, but is gravely mistaken in his estimate. Gaius isn't an expert, but even he notices the error. The report is taking shape and the group is regaled with stories and descriptions of the more famous people of the lodge. The party continues to try to get Gaius to take charge, however he is having none of it. Jye and Abbadon work on the forge during the day. On towards evening while walking the walls, Kruger and Gaius spot a black skinned figure watching the ruins from across the river. On a walk past the keep itself, Abbadon gets a strong sense of something magical coming from inside. The door to the keep is covered in rubble on the inside and out of the large door. Jye is taken from his work on the smithy and set to work on clearing the debri.

Kurik, Grombus and Jye are left the next morning at the keep while the others journey to town. Not long after their departure they hear the thunder of approaching horse hooves. It is not quite as it seems though, as they stop some distance from the group it is apparent they are centaurs and not mounted men. Most of them stay back with bows and arrows while three of their number approaches the group. The group forms a skirmish line in case of an attack. They question the group about what they take as a trespass into centaur lands. The centaur are aware of the occupation of the walled keep and are concerned as they believe it to be cursed. Abbadon takes the lead and states there was no attempt to trespass and that the keep would be purged of its curse. Naresh of the Ertan clan is the spokesperson of the centaur. With the groups promise to avoid sacred burial sites, the centaur leave them in peace to resume their journey. For the rest of the day and into the early evening Kruger, Abbadon and Gaius debate religion and leadership within the group. No one wants to step up and call the shots for the newly formed adventuring band. So far the religious differences have only been voiced in debate and not as a serious point of contention.

Upon arriving in town the group splits up. Kruger and Abbadon seek out an armor smith to acquire new shields. Lad goes off to meet with his wife, who is staying at a local temple (she is a priestess). Turok wanders around town and Gaius goes to meet with the Lord Mayor. Mayor Reynalds and Gaius discuss the situation with the keep and its current keepers. The mayor is eager for Gaius to send his report to Llesendor via priestly message spells. Gaius is hesitant. The mayor relents and invites the entire group to dinner that evening. He pays the group for their previous service and outlines the new contract that will hold until the Lodge of the Bronze Knight takes over. He arranges for them to stay at the Golden Quill once again.

Back at the ruins, Jye continues to excavate the entrance. He finds a stone with picture on it. It has a yellow background with a black rampant griffon. Not thinking it more then a pretty stone he sets it aside and keeps digging. Kurik and Grombus marvel at the ogres endurance, as he digs all day and into the darkness. At some point the sprite, Telah, comes into the area and tells Grombus of the dark elves in the swamp.

Early the next morning a runner finds Gaius at the inn and delivers a message. The mayor has been to the archives and located some information about the ruins. Gaius and the others attend to the summons and find out a great deal...

The keep was called River Watch. It was a holding early in the second age in the southern reaches of the Old Iriador empire during the first colonization of Tarach. The land south of the river were rocky hills and were always mist covered. It is now the Kirus swamp. The last ruler of that area was Lord Villnus the 2nd. The family had hols in Tirth. Its symbol was a yellow background with a black griffon. The last stories from that area tell of a town around River Watch that revolted against Villnus and sealed him in the bottom of the keep. Villnus was know to have had a distinguished military career.

Supplies are made ready that day and Gaius visits the priests to send his message to Spirkle. They spend an anxious day waiting and hoping that the keeps seal remains intact until they arrive. Morning arrives and so does the reply from Spirkle. Gaius has a headache from the message (or the spell maybe) all morning. That night they arrive at River Watch. The supplies delivered the extra men camp some distance from the keep. They are afraid of the curse.

A quick breakfast follows sunrise as the group prepares to unseal the keep. The entrance is fully passable and inside lies the first barrier. There is a stone slab in front of the door and 3 stone braces across it. Lad and Jye attempt to lift the braces to no avail. Finally Jye swing the massive hammer he uses as a weapon and cracks the stone. They are pulled off more easily now and the stone slab is pulled down. Beyond the door is a passage and set of circular stairs going downward. Another short passage and the second barrier is reached. This door is sealed with a great wooden brace. Age and rot have not touched the age old wood. Magic has preserved it. Jye isn't really all that bright and he is first in line. He applies his great strength to the brace and as it pulls away it disintegrates in his hand. He opens the door and enters. He is greeted, “Thank you for freeing us”. Rising from the ground are zombies and spirits. In the back of the chamber a mailed figure gestures for the attack. Jye is hit first but not by any physical means. The spell leaves the ogre damaged and stunned for a precious few moments. The others push past engaging the undead. Kruger is hit and the attack saps away at his life for the remainder of the attack. Everyone who gets close to the the undead Villnus must overcome a dreadful fear. No one succumbs and the undead begin to fall to their weapons. Turok pushes past Gaius and into the direct path of Villnus. He stands his ground but only for a short time before going down to the relentless attacks. Jye recovers his senses and wades into combat. His massive great hammer arcs over his friends heads and into the zombies. Grombus and his great cat, Talon are also wreaking havoc. Abbadons spells fortify the group and heal Turok, giving him a second chance to press the attack. It seems to take forever, but the actual moments in battle were few. The undead Lord Villnus finally falls with the rest of his minions into dust. The only things left are a longsword, a shield, a signet ring and the coins the retinue had on them when they were sealed in. There are several wounded and they all go back outside into the light before that stop to bind those wounds. There are no more undead and hopefully, there is no more curse.
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Gregory Vrill
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PostPosted: Fri Jul 23, 2010 9:45 am    Post subject: Reply with quote

Good stuff. Is this going on concurrently with the PCs down in Llesendor, or is this a different time/timeline?

'River Watch' is a nice name, simple, believable.
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Rasfrasen
Lodge of the Bronze Knight
Lodge of the Bronze Knight


Joined: 02 Nov 2009
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PostPosted: Fri Jul 23, 2010 11:40 am    Post subject: timelines Reply with quote

For the most part the Bourgansbaine campaign takes place just after the last event in the Llesendor campaign. Some of the primary characters are in mid-mission around Llesendor due to a real life situation so we switched gms and came up with the Bourgansbaine idea to continue the timeline. We are trying to maintain a consistant timeline although sometimes we are forced to adjust things in order to make them plausible.
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JimmySwill
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PostPosted: Fri Jul 23, 2010 9:46 pm    Post subject: Reply with quote

Love reading these reports!

A quick question: why the decision to start the PCs at 4th level?
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Rex
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Location: Belton, Missouri

PostPosted: Sat Jul 24, 2010 1:23 am    Post subject: Reply with quote

4th level gave the characters time to have built a reputation and pretty much every time a new game is started all characters start at 1st lvl.......
This also gives me as the GM more options with encounters and helps their survival in the swamp.
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Rasfrasen
Lodge of the Bronze Knight
Lodge of the Bronze Knight


Joined: 02 Nov 2009
Posts: 89

PostPosted: Sun Jul 25, 2010 4:59 pm    Post subject: who do the voodoo Reply with quote

First things first, the Lodge of the Bronze Knight, in response to the Lord Mayor Hugh Reynalds and Gaiuss' report, sends out a caravan of supplies and personnel to Bourgansbaine to officially establish the new chapter house. It should arrive within a month or so.

Back at River Watch, Jye and some of the workers continue to work on the forge. Lad's wife, Adriana, arrives to join the group. The two goblin that arrive, even though they were invited by the mayor, are greeted somewhat suspiciously. A few jokes are made about taking their ears. The two take it in stride and proceed to make themselves at home. Grimm and Grumm are their names, and they are twins. Not identical by any means. Grimm is agile and surprisingly intelligent, while Grumm is sturdy and very personable. They arrive with a gremlin (Grumm's familiar), twelve chickens and a goat.

The new gate to the keep needs iron bands to bind the oaken planks, and Jye and the smith get to work on them. Grumm goes behind the keep (but within the walls) and begins to mark out and dig a large garden area. Its late fall and the ground hasn't frozen yet. Lad, Abbadon and Grimm are on guard, walking the walls. They spot movement on the other side of the river in the swamp. Lad starts after it with Grimm. They get to the water and Grimm challenges him, “Race ya!”. Lad is game and dives into the water, swimming strongly. Grimm watches him for a moment then casts a quick spell and goes running out on top of the water. “Heehee!” he cries, as he darts past Lad, who is swimming well despite the armor he is wearing. When Lad arrives on the shore they find tracks and begin to follow the mysterious visitor. Into the swamp they go, Grimm sees what Lad does not, but its too late to do anything but watch. A dark elf steps in behind Lad and stabs him in the back with a pair of short swords. Lad keeps the dark elf's attention during the fight and Grimm pummels the dark elf unhindered. The two of them finally hurt the dark elf badly enough that he turns to run, one last hit though renders him unconscious. On the way back Grimm casts his water walking spell on Lad and the barbarian carries the prisoner and Grimm across the river.

Questioning the dark elf reveals that the other dark elves and the local goblins (the red hand tribe) are hunting for sacrifices for someone called “the matriarch”. They all follow an archdemon named Ba'al.
Abbadon, being a cambion, has heard rumors of said demon. Grumm asked if they were done and finding out they were, proceeded to drag the dark elf out behind the keep to his garden...No one followed. The garden will be well fertilized come spring. There is a large femur bone hanging to dry now in the goblin's quarters. The rest of the day, indeed the next two weeks, pass with mundane tasks.

There are two cooks in the camp, Kruger and Grumm. Almost everyone eats what Kruger prepares, the goblin, however doesn't attract much interest. The smells are good, but no one seems to trust his ingredients...The sprite, Telah, on one of her visits is warned of the goblins dubious meals and dines with the others. She also explains some strange lights the goblins saw as being wisps. She gives us a warning of their behavior.

The gates are finally done and the smithy all but complete. Four riders approach River Watch. Its Lord Mayor Reynalds and a few of his retinue. He greets everyone and hands the pay satchel for the month to Abbadon. Gaius has chosen to remain in town for the time being. They stay the entire day and night and leave in the morning. The inspection passed and late in the day some of the group see a group of dogs at the edge of the swamp, across the river. Someone swears they see flames.

The next day the goblins spot a body floating down the river. They quickly retrieve it. Its a human that has been mauled badly by some animal(s). They don't let Grimm have this one, and instead bury him. Late that night Grimm and Grumm dig the body up and Grimm takes another femur. They bury the corpse again quickly.
A group decides to go out and hunt the “dogs” presuming them to be responsible for the mauling. They follow the tracks for most of the day. They find a very small farming village not far from the Blackmoore orchards. They are taken in for a meal and find out the Norby household has lost a member. The group describes the corpse they found and sure enough thats the missing man. They offer to return the body. The farmers describe a massive sheep carnage that happened a day or so ago and provide directions. The group continues on and finds the bloody site and a fresh set of tracks. They lead almost all the way back to River Watch and then turn into the swamp. The group decides to leave the horses at River Watch and tell those remaining there of the intended return of the body they had buried. Grimm and Grumm exchange “oh crap” looks but no one notices. The group goes back across and the tracks lead them on until 2 am. They stop then and take a brief 4 hour nap.

Morning to midday sees them well into the swamp. The canopy over head is near solid and much less light gets through. Then the tracks seem to divide. That night, on second watch, the houds attack. They are hell hounds of some type. Five of them assault the group. Some are able to wear their armor at night, others are caught unprotected. They are tough opponents, but 4 of the hounds fall to their weapons. Everyone hears a piercing whistle and the last remaining hound bolts away. They wait for some to put on their armor and then follow the tracks of the remaining hell hound. Mid-morning comes with an unnatural warmth and a fog rising from the marsh. Booted tracks join the hell hound's massive paw prints. They come to a rise with flat ground.

“Thats far enough” speaks a cloaked dark elf from behind a rocky outcropping. The hell hound is at his side. The group barely even speaks to him before leaping to the attack. The dark elf is not surprised and quickly casts an entangling spell. He doesn't catch everyone with it though. The rest tear into him and the hound. Once again just as they turn to flee they are brought down. They finish off the hell hound and bind the unconscious dark elf securely. They find a cave that leads deep into the rock and downward. Deciding they need better supplies to explore further they take the dark elf and his dead pack of houds back to River Watch. The hounds hide should make good armor and they know by now that Grumm will be interested in, well, the other pieces.
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JimmySwill
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PostPosted: Mon Jul 26, 2010 12:16 pm    Post subject: Reply with quote

Quote:
Grimm and Grumm exchange “oh crap” looks but no one notices.

Priceless.
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Gregory Vrill
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PostPosted: Tue Jul 27, 2010 4:44 pm    Post subject: Reply with quote

Brilliant as usual. This is great stuff- Grimm and Grumm and their gremlin pal, the bodies in the back- this particular session is priceless.
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TheLurkerBelow
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PostPosted: Wed Aug 04, 2010 9:31 pm    Post subject: Reply with quote

12 days in a cavern doing nothing! are you serious? Only possible when 2/3s of the party pray and meditate and the ADHD fighter in the group came up with the idea to wait. C'MON!
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Rasfrasen
Lodge of the Bronze Knight
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PostPosted: Tue Aug 10, 2010 12:34 am    Post subject: The prisoner Reply with quote

They take 5 hell hound hides, skulls and several paws for Grumm. The rest of the group heals while the grisly work is done. During that time Kruger is positive that the group is being watched. Jye also suspects watchers...and smells kobolds. The parts are all bagged up and the group heads back to River Watch. The ford in the river is reached by sunrise and its around supper time when they all make it home. Night comes and goes. Jye stretches the hides and begins to process them for making armor. Grumm is happy with the “leftovers” and begins to boil the skulls and cure the paws. Everyone else is resting up. About mid-morning they use a heal spell to wake up the prisoner. They begin to question him about the attacks and spying. He tells of his religion and his high priestess (a cambion) who is second only to their demon lord, Ba'al. He won't shut up about his superior race and diety long enough to answer any real questsions. Finally Jye grabs his great stone maul and hangs it over the dark elfs head. He moves it to the side a little bit and slams it into the ground for effect. The dark elfs body actually lifted off the ground with the impact! Jye moves his hammer back over the dark elf and says “You talk, me smash.” The dark elf shuts up immediately, refusing to answer any questions. Jye thinks for a moment (not easy for him) and corrects himself, “You talk OR me smash.” The dark elf spoke when spoken too. They even sent for Grimm to write it all down. Kruger was most helpful during the questions. He drew the others off to the side at one point to advise them. While the others were away Jye was left with the dark elf. The captive began to mutter...casting. Jye wasn't that dumb. The hammer descended smashing the dark elfs head almost killing him. Jye was a little sorry, he had only meant to shut the captive up. They had to use more heal spells to revive him.
Grumm devised an herbal concoction to keep the dark elf tractable and quiet for a day. That evening the farmers came for the body of their son. The body had had its wounds sewn shut by Grumm (partly to cover the removal of the leg bone) and wrapped up in a burial cloth. The farmers were then warned of the spying dark elves in the area. The second they saw the captive the shouted “Demon!” and could not be made to stay a second longer in River Watch. Gaius suggests we take the prisoner to Bourgansbaine to answer for his crimes (and possibly collect a bounty).
The next day, dosed with Grumms potion, the dark elf is taken to town. Grumm, Gaius, Kruger, Lad, Turok and Abaddon tow the dark elf on a travoi towards Bourgansbaine. Jye asks Abaddon to pick up a few supplies for armor smithing. On their arrival Lad, Gaius and Abaddon go off in search of Sir Preston Vernae, the half-elf knight that runs the town watch. The guards at the town watch headquarters delay the three of them until shown the dark elf. Preston comes out soon after and takes the prisoner. The Preston heads for the mayors office. The group goes to the Golden Quill. Gaius always makes good use of the amenities of town. He only reluctantly leaves said comforts. They all eat well and get a good nights sleep.
In the morning a soldier is waiting on them downstairs. He tells them to meet the lord mayor at mid-day. At the appointed time they show up to give their account of the dark elf's crimes. A scribe takes their stories down and wants them to sign them. None of the group can read or write and this annoys the scribe. Abaddon is quite angry with the scribes attitude and storms out. The others make their mark on the account after its read to them. The scribe leaves the building, happy to be done with the onerous task of dealing with the uneducated. Abaddon has waited outside for just this moment. A quick spell cast and he walks by the priest. "Enjoy your week!". The next week was terrible for the scribe, everything he did seemed to turn out the worst possible way. Abaddon was a little happier when he rejoined the group, but he was not done with the scribe. That would take several more visits at the least...
Afterwards the mayor talks to them saying that dark elves are to be brought to town only if they are guilty of some crime....otherwise they don't exist. He pays 10 silver as a bounty. He also offers them a high amount of coin for other treasures they have, and asks that he be considered first for opportunities to buy future items.
Abaddon pays a sizable sum for Jye's supplies. Gaius buys goodies for the people stuck back at River Watch (he does like to share the high life when he can). That night the group hears some scholars talking of the deposition given about the dark elf. Lad joins them and is treated to quite a bit of lore about the race.
River Watch is once again the destination and is reached with no problems. Then the preparations are made to travel underground through the cave where the dark elf was captured. Jye won't return however as he is not thrilled with caves. So its Abaddon, Grumm, Kruger, Turok, Gaius and Lad who head back to the cave. Soon after they arrive Grombus and Talon find them. Lad finds new tracks perhaps a few days old. Its already dark and torches are lit to begin exploring the entrance. Its not cramped at all...even Jye would agree, but it does twist and turn a lot. They steadily descend into a cavern with several exits. They pause to take stock of things. Grumm finds a rare fungus growing in the cavern. Its almost 60 feet in diameter and there are several exits. The group is not sure what to do next...their only clue could be the sound of water slowly dripping down the tunnel to the right. Where to next?


Last edited by Rasfrasen on Sat Aug 14, 2010 11:59 am; edited 1 time in total
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LOTHAR
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PostPosted: Tue Aug 10, 2010 3:32 pm    Post subject: Ras forgot to add Reply with quote

Ras, you forgot to add that the scribe paid for insulting the cambion and the party. Abaddon casted Curse on the scribe for having the nerve to insult him. Unfortunately for the scribe, he will be the target of a Curse spell everytime the Priest of Zhol goes to town.
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Rasfrasen
Lodge of the Bronze Knight
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PostPosted: Sat Aug 14, 2010 12:00 pm    Post subject: Corrections Reply with quote

Sorry Lothar. I edited and reposted the last story to include the scribes misfortune. Thank you for reminding me!
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Rasfrasen
Lodge of the Bronze Knight
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PostPosted: Sat Aug 14, 2010 1:09 pm    Post subject: The underground Reply with quote

They all proceed down the corridor to the immediate right. The passage twists and turns frequently. The walls grow damp on both sides. It opens up to 25 feet across, but stalactites dripping into small pools begin to dot the ceiling. Turok pauses for a moment. He swears he hears something, singing?
They proceed down the curvy passage heedless of the noise they are making. Their torch and an arrow with a light spell on it bob up and down as they walk. Armor creaks and metal scrapes as they walk too close to a wall or stalactite. Even a few bits of conversation echo into the darkness. Finally the passage turns downward and then opens up into an subterranean lake.
The singing and music Turok heard is real and appears to be coming from a small island 40 feet from the shore. The magical sounds become crystal clear to Gaius and Turok and they have no choice but to dive into the water and swim towards the beckoning song. There are 5 beautiful water nymphs on the island. They have charmed two and lured them into their trap. Grombus and Grumm cast spells and go walking and gliding across the surface of the water. Talon, Grombus's loyal pet, makes an astounding leap clear to the island! The attack is going badly for the nymphs as Lad pulls himself ashore onto the island. The nymphs are desperate and charm Lad into protecting them. Lad is already protective of women and this seems most natural to him. He begins pushing the fighters off the shore and back into the deep water. Three of the water nymphs fall and the other two vanish back into the water. The spells on the group are broken. There are 7 exits further back into the large cavern. Some head upwards and towards drier ground and others proceed onwards offering a muddy path, one heads downward and stops in a great waterfall dropping far into the darkness below. The group argues for some time as to where to go next. Gaius wants to explore all 7 of the passages, particularly the one going downward. Abaddon tires of the discussion and heads back the way they came. After determining the waterfall is too far to follow safely the entire group follows Abaddon.
Back in the original cave the group goes straight this time. There are several alcoves and finally a side entrance to another large cavern. They turn into the cavern and as they approach the middle they are ambushed by 12 dark elves. Six of the dark elves rush the group. Four archers are firing into the fray from rock shelves some 15 feet above the floor. There are two on the far side of the cavern that appear to be directing and observing the fight. Kruger joins the battle with unbridled fury, inspiring them to fight harder. Talon leaps up to the archers and begins a deadly distraction. Abaddon notices a spell being cast from somewhere inside the cavern. Suddenly the two dark elves at the back are locked in combat with one another! The enemy begin to fall. As the battle becomes less intense several of the group notice a new dark elf off in one corner. He is dressed differently then the attackers. One of the dark elves in the back finishes off his companion and moves to attack the newcomer. The groups fight is all but over and they move to help this stranger. When all the ambushers are dead the differently clad dark elf has a quick chance to explain his help and presence.
His name is Seldzar. He is a hunter of heretics. His chain mail is marked with a symbol of a circle around an obelisk. Grumm recognizes this as a symbol of a faction of Vorn priests. The ambushing dark elves are members of a demonic cult led by a female cambion. There were suppose to be 20 or so of them in this particular cell. It is surmised that the rest of them must have departed to take spoils and slaves to a headquarters several days travel away (all underground). Seldzar has never seen above worlders. He knows of them from stories and histories only. The group warns him of the reputation of dark elves up above and invite him to visit River Watch if he so desires to examine the upper world. Seldzar continues to speak with us for a while describing the dark elf society that is definitely not like the information given to them by their previous dark elf encounters. Seldzar is from a group called Guardians of the Onyx Tower. It is one of their duties to hunt the demonic heretics. After a while Seldzar decides to return home and report. The group is left to finish examining this huge cave. They find a camp up in the high reaches of this cavern. There are bunks and an altar room that gives Kruger and Abaddon the creeps. Kruger destroys the altar and its environs until the feeling subsides. Gaius finds a lockbox and picks it open to reveal a decent amount of coin.
The group is tired and wounded. They decide to rest and regain their health and spell power. They discuss the possiblility that the missing cultists would return soon. They decide to wait on them to return and finish cleansing this area of them. Talon and Grumm's gremlin are sent back to River Watch to inform the others of the delay. It was an odd sight to say the least, watching the gremlin ride out on the back of the great cat. Time is hard to determine underground. They wait for a day and then another and then another. Abaddon has some sense of time passed and keeps the others up to date. The main body of the cult was 4 to 6 days away, according to the information from Seldzar. The group waits for a total of 12 days for the return of the dark elf enemy. Nothing ever comes. Almost two weeks in darkness lit only by torches and light spells. Everyone is more then ready to leave by the end of it. They gather up the loot from the dark elves (armor, weapons and coins). (The bodies had been burned long ago...after Grumm found the tallest of them and removed the long leg bones) His grisly trophy taking seemed to be accepted now, although Gaius was still unnerved by it. Loot gathered and time passed for travel and the group finally arrives back in River Watch. The sun and the open sky was a welcome change for all. Seeing the stars also deserved an extra hour or so of attention. Sleep though was finally had.
The next day passed in rest. Towards evening a few hours before dark a caravan arrives. Its the supplies and personnel from Llesendor. The Lodge of the Bronze Knight had arrived.
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