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The Lodge of the Bronze Knight
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Rasfrasen
Lodge of the Bronze Knight
Lodge of the Bronze Knight


Joined: 02 Nov 2009
Posts: 89

PostPosted: Sun Apr 11, 2010 3:37 pm    Post subject: Several fights later... Reply with quote

The snow was falling heavily. There were already several inches of snow on the ground, and the wind was blowing lightly from the east. Our party traveled on, only a few hours from our destination. Two scouts, Conn and Varus, rode out ahead of us. They had already had trouble with wolves, but the soft noise of heavy snow fall was hiding another threat. Conn was still leading his mount, Varus chose to ride. Something spooked both horses and caused Varus to lose his seat and his horse rode off without him. Conn looked on with disdain as the newcomer dusted himself off. “You lost it, you go get it.” Conn told Varus. By now the rest of the party had caught up. Legar rode off with Varus to retrieve the lost horse. An unusual move for Legar to help a newcomer in a simple task, but wise to not let someone go alone. They tracked the horse quickly and easily through the snow. Varus was up ahead on foot and Legar rode at a slow pace behind. Both of them stopped at the same time. Ahead was something terrible, something large. The crunch of the horses bones overrode the falling snow. The large snout and eyes were visible through the whiteness. It stopped suddenly as Varus began to move. It sniffed the air heavily trying to get a scent, but the wind was in their favor and it returned to eating. Varus stepped again, this time though the noise of the crunching snow underfoot drew the wyverns full attention. It moved and Varus bolted, Legar spurred his horse forward towards Varus. Legar pulled Varus up onto the horse behind him and they set out towards the trees. The wyvern stabbed down at them with its tail. The two of them resisting the deadly poison. On through the trees, back towards our party they fled. Varus trying to fight from the second saddle position. Legar handed back his hand cannon. Varus fired up at the wyvern. The thunderous shot brought snow down on them from the trees and spooked the massive beast into leaving them alone for a few precious moments. The shot also alerted out main party and several of us sped towards the noise. The pair fleeing towards us flashed out of the trees into the open plain with the great beast flying above and behind. Our group was undaunted by the wyvern and we brought our horses to a stop, jumping off and preparing for a fight. Arrows flew and hit the wyvern, it dove at us and weapons flashed as it passed. It landed to fight with all its might behind it, a mistake as it was to learn. The stinger in its tail struck several times, but our group fought on, not succumbing to its venom. The battle took only moments though they seemed longer and the winged beast died. We skinned it, took as much meat and a few trophy parts and rode on to Eagles Bluff.
It was late afternoon/early evening when we arrived at the winding path up to Eagles Bluff. The long pathway was cut into the rock and rose snakelike up the side of the bluff. At the top was a narrow bridge some 4 feet across also cut from stone. There was what appeared to be a formerly gated entrance, but the doors were gone and in their place was a barricade evidently the last occupants were trying to keep something out. We made a ladder and climbed up over the entrance. Inside was a fantastic sight. The entire top of the mesa had been hollowed out like a stair stepped bowl. The walls were like some great stadium, stepping 3 feet at a time to create a barrier 15 feet tall. The courtyard was enormous. There were several trees in what appeared to be stone carved pots recessed into the ground. There waited a grisly sight in the middle of the area. Six gnolls lie dead on the ground while a human was chained up like a sacrifice of some kind. The bodies were all frozen solid. The shell of an old tower 45 feet around and 75 feet tall must have contained 6 floors. In one corner a statue stood over an old pool. One of the trees had fallen in front of it and was setting at an angle as its top rested on the outer wall. Bink and Spirkle went over to inspect the statue and the pool. It was rectangular in shape and not frozen. Spirkle touched the pool with a single finger to see if it was possibly warmed from below. The pool jerked Spirkle in and exploded upward. It was an elemental. Bink was too close when it burst upward he was thrown backwards. Everyone was caught unaware. In the next few seconds Bink summoned up a lesser earth elemental and several other members launched arrows at the tower of water. If a water elemental has vital areas they must have surely been hit as the thing vaporized almost as soon as it had exploded upward. Spirkle was found nearby and quickly revived, choking and spitting up water. The “pool” was actually a stairway blocked at the bottom by a huge slab of rock occupied by the water elemental until it was touched by Spirkle.
The courtyard was 100 x 200 feet, and we set to cleaning the corpses out and setting up our camp. There was a large ledge that jutted out over one side, a giant eagle statue stood there with a large petrified wood perch stood broken beside it, 2 giant silver chains hung from the top crosspiece. The view was spectacular, 6 miles in any direction. This was the spot for the beacon, the large flat area easily 30 feet across. Guards were set for the night and around midnight some movement was detected on the path coming up to the bluff. Varus was the one who checked it out. He moved down the path carefully taking each turn with peeks around the corner. One such turn left him looking at a large wolf-like head creeping in the opposite direction, up the bluff. He knew he couldn't move without being seen, and decided to run for it anyway. Varus bolted up the path, the barghest bounding after him. Ropes had been strung across the bridge as railing, as Varus hit the ladder up the barghest slammed into the ropes tangling briefly. It was enough time for Varus to start his climb. Several of our group were at the walls now, shooting arrows down into the barghest. It lept up at Varus, but was riddled and fell back to the stone. The rest of the night passed without incident. The next morning the guard group set out to explore the base of the bluff. It took them all day to circle around the base and make sure there was only one way up to the summit. The construction crew cleaned and prepared the courtyard for long term occupancy. The stairway was found to have a large round stone door, similar to those used in traps in pyramids. The construction all around the bluff was ancient, but superb. No mortar had been used, the tight rock blocks were perfectly fit and solid. The floors of the tower must have failed as the timbers inside rotted away. All the rubble inside the base of the tower confirmed this. That night passed without disturbance. The next day the guard group once again left the bluff. This time their goal was the next post over, the one called “the mound”. It would see them gone overnight this time.
Bink thought he could open the blocked stairway with the “function” spell, and sure enough it worked. They stood ready as Bink stood at the top of the stairs working the door open. As soon as the door locked into place there was a terrible noise and a spectre came into view. It screamed and some ran away, barely managing to avoid jumping to their dooms. One of the soldiers with us was not so lucky and fell to his death. Others jumped down onto the bridge and ran off down the pathway only to be set upon by more barghest. Another soldier died. Weapons drawn, the group attacked. Flail as they might though, the thing was unharmed. Their weapons passed right through. Bink was their savior that time. His magic bolts pummeled the spectre. It passed through the front line of defense to attack Bink directly. Spell followed by attack by the spectre almost killed Bink, only a quick potion saved his life and the undead thing dissipated under a final bolt. What assistace could be made agaist the barghest was sent and they all fell. The barghest bodies were all skinned and the rest burned.
Karlin, Bahg and Hargrim explored the area behind the door, several corridors filled with traps lay beyond. The only door they found at the end of the corridor proved to be the deadliest. Karlin pulled the door open and metal spears pierced all the way through him and into Bahg standing behind him. Hargrim went back for a hacksaw to cut through the spears. Karlin was barely alive, the spears somehow missing vitals that would have killed him instantly. Bahg had it as bad or worse since the barbe heads of the spears lodged inside his body. Only his great endurance saved him, that and some magic chainmail. They slid Karlin back off the now cut bars and began to carve them out of Bahg. This was too much even for the massive ogre and he passed out during the work. The binding of wounds and some potions later saw the night through. A quaking noise early in the morning led to another attack, this time by a wight! It through spells first, striking Bink with idiocy. The thing was armored and wielding a terrible axe. It began to cut through us like butter. Panicked, we fought back as best we could. One after another of us fell on the stairway into the crypt, Bahg pulled each person out as the fell. Finally the wight was cut down almost all of us were gravely wounded. Miraculously not a single death resulted. We were battered and bloody, but alive.
The guard group went to the “mound”, finding the free company there had been attacked by bugbears leaving two of them gravely wounded. Our two priests mended their fallen comrades and began the return trip. All the fighting would be over by the time they returned. When they did arrive back at Eagles Bluff, they found the construction crew in bad shape. The priests were busy for some time healing the wounded. They would rest the night and then explore the crypt the next day. It had to be cleared out in order to secure the bluff. Regardless of the nasty things that had already been thrown at them none of us were prepared for what came next...
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Rasfrasen
Lodge of the Bronze Knight
Lodge of the Bronze Knight


Joined: 02 Nov 2009
Posts: 89

PostPosted: Thu Apr 15, 2010 7:38 pm    Post subject: Beneath the Bluff Reply with quote

As dawn found us all fully healed and rested, we decided to explore and secure the underground area in Eagles Bluff. At the entrance were all the coins Hargrim left to mark the traps inside. He had to start all over again. Another surprise were the triggers for the traps had moved! Hargrim, however, is a master engineer and hiding things from his expertise in construction is difficult. He had us back at the end of the tunnel in no time. There was a stone shaped like an eagle at one side of the dead end corridor. We backed up and used a rope to secure us from falling if a pit opened up (lucky guess at least in part). Varus volunteered to press the button and so we tied the rope to him and stepped around the corner. At his press two things happened, in a hidden room as yet undiscovered a giant diamond flashed with power then instead of a pit under him the entire length of the corridor fell in! Hargrim was able to hold onto the rope and Razz grabbed Hargrim. Those two were held up by Varus until they were able to climb up onto the 10 foot ledge that was left. The rest fell 30 feet down to another passage set underneath the first. The sound was like thunder and the entrance was caved in, they were all trapped. Razz held the rope for Varus and Hargrim to climb down then turned himself into a giant spider to climb down himself. On one wall below there was a bricked in vaulted door some 15 feet tall. The bricks blocking the door were sweating water. With no other exit available they decided to risk breaking through the bricks. The others stepped back while Hargrim used his hammer to smash one of the bricks. Water immediately jetted into the corridor, another smash with the hammer and water pressure finished the job. It swept him back and into the wall hurting him slightly. The corridor began to fill with water. The group held onto the wall until they could climb up onto the 10 foot ledge. They had only a short time before they were drowned. Varus, being a cambion, could hold his breath far longer then anyone else. He swam down to find out what was beyond the smashed door. The current had slowed but was still strong enough to give him trouble as he swam through. On the other side was another hall. On the back side of the hall was a ladder built into the rock that led up to a round hatch with a wheel lock, long rusted shut. He could not budge it alone, though he tried. Hargrim and Razz tried to join him. Hargrim was able to fight through the current and help while Razz failed to swim through and was pushed to the other side. Legar, Spirkle, and Rufus were still on the ledge. Help came in the form of a lesser earth elemental sent by Bink. It was instructed to help survivors of the cave-in so it formed a wall to hold back the rising water at the edge of the ledge where Legar and the rest were. Razz was treading water when Hargrim and Varus managed to open the badly rusted hatch. Unfortunately the pressure on the other side of the hatch was vastly different then that below. The sudden suction pulled Razz under and shot him up the hatch as the water exploded upwards. Hargrim and Varus managed to hold onto the hatch and ladder as Razz shot by. The water level was vastly lower and no longer rising. At the top of the hatch was another chamber. Razz saw two statues, eerily life-like. Two burning braziers framed a large double door that was partially open. Only darkness on the other side, but Razz thought he saw something back there. The two that opened the hatch climbed up to join Razz. The ones remaining on the ledge were provided stairs down to the water thanks to the earth elemental. They began to make their way to the ladder and hatch. They didn't get far when they heard combat from up above. Razz, Hargrim and Varus were under attack by many foes that rushed from the now open double doors. Several archers pelted them with arrows while others rushed to engage them hand to hand, their hissing hair the only clue to their identity. It took the others only a moment to reach the ladder and climb up, but already the costs were high. As Legar climbed up to help Hargrim and Varus were already stone. Razz fought and watched as Legar also fell, his spells were all that kept him alive. Razz jumped back down the hole splashing the other two. “RUN!” he cried on his way down. Rufus and Spirkle were both downed almost as soon as the enemy hit the water behind Razz. Razz was walking on water (literally) to get away. Up to the ledge while behind him he heard the earth elemental join the battle. The enemy was relentless and climbed up right behind him. No where to turn he stopped to fight, knowing there was no hope. They took Razzs' hits and reduced him to a heap on the floor...and in the hidden room the giant diamond flashed again, all the enemies gone the group lay unconscious on the floor their mental battle over. Spirkle regained his feet first and proceeded to wake the others. It had all been an illusion, the last defense of a masterly hidden and protected chamber. In the center of the chamber was a great diamond on a pedestal. Around it were strange rings in old languages and one with images blurred through layers of glass. It was a puzzle of some kind set in the very floor of the room, but that was only part of the strange contents. The rest of the room looked strangely like a rich nobles sitting room. A throne, small library, tapestries, a chess game in progress, and even a dining table set for 8. The room was decayed over the centuries, the books would almost surely disintegrate if touched and the tapestries were dull and failing. Artifacts abounded in the room, a kings ransom. The diamond was a powerful guard, somehow aware of its surroundings. Hargrim was able to command it after he had sat on the throne, but only temporarily. It was commanded to allow us to work in the room identifying and studying the area. Its awareness seemed to scan us giving us visions of the past. It was looking for someone specific. None of us seem to meet its needs and eventually it fell silent. Sorting through the treasures and finding a hidden crypt behind the throne would take time. Bink and Gilbert from outside (the party outside never knew anything happened, let alone thinking we all died) came in to study and fix the broken items. Now secure the guard group had a responsibility to resume, patrolling the area assigned. They would set the following day towards the “spire” location to the south. The others began again the task of rebuilding the Eagles Bluff watch area, the puzzles below would have to keep for a while.
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JimmySwill
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PostPosted: Thu Apr 15, 2010 8:02 pm    Post subject: Reply with quote

Wow. Shocked
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Gregory Vrill
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PostPosted: Thu Apr 15, 2010 9:48 pm    Post subject: Reply with quote

Brilliant.

PROTIP: Don't fuck with the sentient guardian diamond. It ain't gonna show you last night's episode of 'Glee'.
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Dartavian
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Joined: 31 Oct 2009
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Location: Peculiar, Missouri

PostPosted: Thu Apr 15, 2010 10:45 pm    Post subject: Reply with quote

I would like to point out one slight omission from the event that due to the narrative of the story would not be appropriate for Bink (Rasfrasen) to point out.

It is pretty hard to pull on over on this group, but this is one of those special occasions when they took the bait hook, line and sinker. You should have seen the look on everyone’s face, especially after the last one fell and the total party wipe was evident, (it took everything I had to maintain my composure and not bust out laughing) If looks could kill I would be dead 6 times over. Priceless!
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"Any intelligent fool can make things bigger and more complex... It takes a touch of genius - and a lot of courage to move in the opposite direction."
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JimmySwill
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PostPosted: Fri Apr 16, 2010 8:48 am    Post subject: Reply with quote

I think every good GM has a little sadistic streak in them. Well played, Dartavian.
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Rasfrasen
Lodge of the Bronze Knight
Lodge of the Bronze Knight


Joined: 02 Nov 2009
Posts: 89

PostPosted: Fri Apr 16, 2010 9:50 pm    Post subject: Our southern border Reply with quote

The guard group left the next morning, some of them newly equipped with various treasures discovered in the mysterious room below Eagles Bluff. Little did they know they would need them so desperately. The first day was routine save for the discovery of distant watchers, men on horseback. That evening Conn went to find our unknown observers. With unparalleled stealth he approached their camp. They were not men on horseback, but centaurs. From the shadows he asked why they were following our movements. They neutrally asked him to show himself showing no signs of aggression and very little surprise. Conn came out of hiding and was invited to their fire. We were in their lands and had earned their respect by occupying the bluff and surviving, a feat no-one else had yet done. They were curious as to our purpose there. Llesendor was stretching its hand far to put outposts this distant. Conn told them it was to keep watch on enemies to the north and east, servants of the mother manticore. We were granted leave to patrol the area as long as we avoided their sacred burial grounds. They also warned us of a large goblin encampment to south and suggested we go west around them. Conn returned with this valuable information long before dawn, but our night was not over yet. After settling in for the night with watches set we were set upon by strange animals. Three young and a mother catoblepas. Their foul stench and breath caused us slight pause, but no real harm. The young dead and the mother charmed by spell, we debated what to do with the adult. At first we were simply going to kill her, but quickly come up with a better idea...we would send it south as fast as it could go and attack any goblins it found. The large creature was healed of its wounds and sent off into the night. The goblins were not in for a pleasant night. The next day saw our group travel towards the spire, a 200 foot rock formation in a vast clearing. At the edge of the clearing our scout saw men on the other side waving to get our attention. Had we both not had spy glasses we would have blundered into a bad situation. Conn circled around the half mile clearing to find out what they wanted. Our fortune at being seen and seeing them was great, the merc company sent to this zone had been decimated. The mate to the wyvern we killed on our own way was nested in a cave at the top of the spire. It killed anything that ventured into the open plain. Our group worked its way around and healed the near dead that remained of the merc group and their Llesendor detachment. Then we set what we thought was a clever trap for the beast. We sent out Lars, with spells to protect him from poison. We waited for a long time, finally losing patience Legar fired his hand cannon. The creature never appeared. We feared though that the noise alerted the beast to our identity. The last time it heard that noise and caught that scent, it found its mate dead. All through the night the beast would crash into the trees around us. Always out of sight, but close enough to spook us. Few of us slept through it. The next day Razzeel began to show some of the might of the dragon, his first spell shifted him into the wind and he flew to the beasts lair at the top of the spire. There were two young there, around 10 feet long. They were feasting on a recent kill. Razz flew back quickly, suggesting they head for the spire. He reasoned that the adult would attack if we made a move towards its young, and he was right, and then some. We headed across the plain towards the spire, some of the survivors of the other party joining us. Unexpectedly the two young were the first to fly out and attack. They glided down rather then fly, but they were on us quickly either way. As they attacked so too did the adult appear and swoop down upon us. The fight was brutal. Legar took a sting and would have died had Spirkle not cured him of the poison immediately. Arrows flew from our archers and Lars and Legar dished out punishing hits. Razz called down lightning from the sky on the adult and Legar dealt a pair of nasty hits that drove it off. Then Razz turned on a young one already wounded but the power of his deity poured forth, driving the body down dead into the snow. The other young one fell to blades and arrows. Conn, still mounted, bolted after the adult. He skillfully rode and shot arrows at his foe. Razz shifted again, this time into a giant eagle, and sprang into the air in pursuit. In moments he and Conn finished off the adult, it dropped lifeless to the ground. The survivors were almost without words. It was easily the greatest thing they had ever seen. That would have been an ideal end to the matter, but Legar decided to gloat and berate the other group. This didn't go over well and will probably affect his growing bad reputation. The Lodge as a whole though seems to be on the rise. It will be a month getting the patrols done and dealing with construction duties before we find out what happens next...do you know??
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JimmySwill
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PostPosted: Sat Apr 17, 2010 10:54 am    Post subject: Reply with quote

Thanks for the great read. Gave you a medal.
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Dartavian
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Location: Peculiar, Missouri

PostPosted: Sat Apr 17, 2010 11:34 am    Post subject: Reply with quote

JimmySwill wrote:
Thanks for the great read. Gave you a medal.


Nice... Well earned Rasfrasen; I can already hear it - "How many skill points do I get for that?" My reply, "The honor of receiving such a just reward should be sufficent."

Rex - make sure the garage door is open on Sunday so he can fit his head through the door. Laughing
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Rasfrasen
Lodge of the Bronze Knight
Lodge of the Bronze Knight


Joined: 02 Nov 2009
Posts: 89

PostPosted: Sat Apr 17, 2010 12:03 pm    Post subject: many thanks Reply with quote

Thank you kindly for the medal! I am happy that the write ups are enjoyed and I will try to keep it up as long as our campaign lasts. As for Dartavian's estimation of my recieving such a gift...yer dang tootin bout time someone recognized my greatness! LOL!

Thanks again and stay tuned theres more to come!
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TheLurkerBelow
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Location: a little pond in a big cavern

PostPosted: Tue Apr 20, 2010 10:30 pm    Post subject: Reply with quote

Nice medal Razz, looks real good.

Now I have to razz you for stuff like those Wall of Text crits and see if Conn stole your paragraphs.
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Rasfrasen
Lodge of the Bronze Knight
Lodge of the Bronze Knight


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Posts: 89

PostPosted: Thu Apr 22, 2010 6:28 pm    Post subject: of gnolls and goblins Reply with quote

A month has come and gone on Eagles Bluff. We have patrolled regularly around the bluff with no signs of the large goblin force the centaurs warned us about. Construction has proceeded with the most progress on the tower itself, but we are slowly running out of supplies. Bink has been studying the crypt below and summoning elementals to aid with tasks above. The ogres strength has proved very valuable in clearing the tower debris. Bink has requested to go back to the city to continue his studies there. With the snow melting and supplies running short we send a party back to Badgers Mill leaving only Karlin, Gilbert, and Glamli at the bluff (with the Llesendor soldiers) where they will rough cut lumber until we get back. The patrol group has decided to extend the search for the goblin tribe to the east. Its too large a threat to leave unobserved. On March 5th, both groups head out. Its a six day journey to Badgers Mill and an unknown time to intercept the goblins.
On the second day of the patrol we came across a forest of burial mounds. An old site, possibly infested with undead, but it appears to be completely sealed so we continue on. The following day passes with little happening besides travel, however that evening we pick up the scent of freshly baked bread! Just over the next hill is a small village. Perhaps a dozen buildings make up what we find out to be Vartons Homestead. Razzeel felt we should warn them of the goblins and encourage them to pass the word along to any other farming communities out here. Varus decides to purchase some of the bread as a treat for all. He finds out the elves don't take kindly to strangers especially cambions. Our motley group of races has encountered prejudice before, but the elves are said to be particularly xenophobic. Four days out from Eagles Bluff we find the trail of the passage of a vast number of goblins. Our scouts tell us that they are a couple of days ahead of us, going north. Our night passes as most do, with little event. Dawn comes and we turn north to hopefully catch up to the goblins enough that their numbers and intent be made known to us. Scouting ahead proves valuable that day as we find the goblins camped in a valley a full day and a half closer then we originally thought. Razzeel, having some martial training in tactics, thinks their numbers at around 1500. We camp a couple of miles away from them behind a ridge. We post double guards that night and conceal our presence as much as possible. Morning comes and the goblins are not moving. They have warg riders about and some head north. Some of us are breaking camp and some observing the goblins when a large group of gnolls is spotted headed north towards the goblins. They have an Llesendor ranger in tow behind one of their horses. He looks beat up, but able to walk. There are 26 mounted gnolls and they are about 10 minutes away from the open plain that leads to the goblin valley. We have a brief moment to decide what to do. Do we attempt a rescue, try a mercy killing or just let the gnolls go and keep our position secret? The gnolls are arrogant and will probably try to kill us themselves rather then signal the goblins for help. We set up an ambush just ahead of them to try to rescue, or as a last resort, kill the ranger. Our archers let fly several arrows at the oncoming gnolls. They are good observers and spot us quickly. Several of them charge us as the main force sets up a firing line of archers. The charging gnolls are met with an all out attack, only Conn manages to avoid being seen giving him another precious moment of surprise. Legar is set up as reserve near the horses, but draws attention anyway. As the gnolls start to fall, the archers rain havoc upon us. Their first random volley does little damage, but then they focus their attention a select targets. The charging gnolls begin to drop, arrows still flying in. Razz takes a chance and calls up a sandstorm to blind the enemy. Again the gnolls prove to be perceptive as they charge forward, with only a couple lost in the unnatural storm. They are, however, broken up into smaller groups. Spirkle proves to be a choice target it seems as several surround and try to capture him. He holds them off long enough to help Rufus as he fell, his healing keeping him in the fight. Lars and Conn both run to Spirkles aid, ignoring the attacks of the gnolls. Legar remains in the back facing two gnolls, neither seems to be at an advantage. Razz is left facing 4 gnolls, his spells giving him incredible agility and insight. Lars and Conn free Spirkle and attack the gnolls around him. Spirkle casts more restorative spells (mainly on Rufus who has gone down again). Razz has not yet pulled a weapon, his mere touch causing tormenting pain and damage to his targets. Numbers are against him, although the gnoll bodies around him testify to his abilities. Conn is also racking up a body count, his bow dropping gnolls across the battlefield. Malach is also fighting valiantly, although more from necessity then from preference. He goes down once, but Lars rushes over with a potion to heal him. His pain touch gone, Razz puts up a misty wall that draws cries of agony from his opponents. One falls dead, one is thrown from his horse, and a third bolts in panic. Suddenly instead of being surrounded a lone gnoll faces the eight foot reptillian (I don't think the gnoll was happy about this). The gnolls are few in number now and desperately try to capture Spirkle. They finally get him on a horse and ride away, Conn and Lars following. The horse with the ranger, hit by Razz's wall of pain, bolts away dragging the ranger along. Razz runs to his horse pursuing the fleeing animal (its headed right for the goblins). Legar, Rufus and Malach are left to fight, but now Legar has overcome his initial streak of bad luck and begins dropping gnolls one after another. Razz calms the fleeing animal with magic, but draws the attention of a gnoll. He calls on the might of the dragon god and smites the gnoll, stunning him for a moment. Razz then turns and heals the ranger, cutting him free of his ropes. The few remaining gnolls surrender, only to be butchered where the kneel. Only the one captured by Razz and the ranger remains. The leader of the group has a map with all the locations of Llesendors becons clearly marked. Its also full of names, including those of the lodge stationed at the bluff. It seems there may be a traitor in Llesendor, or the gnolls have an unknown source of intelligence. The last bit of nasty news comes from the ranger (a very grateful ranger). He tells us that this force of gnolls was part of a larger group. Forty others were sent to attack Eagles Bluff. If his information is correct he estimates the attack was started this very morning as we fought ourselves. Eagles Bluff has only a skeleton crew left...perhaps a bad choice of words...
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JimmySwill
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PostPosted: Fri Apr 23, 2010 9:30 pm    Post subject: Reply with quote

Love this stuff.
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TheLurkerBelow
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Location: a little pond in a big cavern

PostPosted: Sat Apr 24, 2010 9:15 am    Post subject: Re: of gnolls and goblins Reply with quote

Rasfrasen wrote:
Eagles Bluff has only a skeleton crew left...


/shakefist Mad
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Dartavian
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PostPosted: Sat Apr 24, 2010 10:25 am    Post subject: Reply with quote

Something was stolen and she wants it back! The time has come to settle an old score.

Only two things will stop you from doing what you know must be done. That is of course, Fear & Common Sense Twisted Evil

In the final instant when silence prevails and the dust has settled you only have fate to blame!
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"Any intelligent fool can make things bigger and more complex... It takes a touch of genius - and a lot of courage to move in the opposite direction."
- Albert Einstein
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