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The Lodge of the Bronze Knight
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Dartavian
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Joined: 31 Oct 2009
Posts: 74
Location: Peculiar, Missouri

PostPosted: Mon Dec 28, 2009 8:12 pm    Post subject: Reply with quote

Way to go Rasfrasen you broke it, now I guess you have to FIX IT! Laughing

What til you find out what happened this week. Better hurry up and post Rasfrasen.

Later,

Dartavian.
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Gregory Vrill
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PostPosted: Mon Dec 28, 2009 10:30 pm    Post subject: Reply with quote

One guy dies, one guy gets a disease. Classic.

*tips hat, clinks glass*
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TheLurkerBelow
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Location: a little pond in a big cavern

PostPosted: Tue Dec 29, 2009 3:21 am    Post subject: Reply with quote

/delurks
/anticipates next episode
/dives quickly back into the murky waters from whence he emerged
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Rasfrasen
Lodge of the Bronze Knight
Lodge of the Bronze Knight


Joined: 02 Nov 2009
Posts: 89

PostPosted: Thu Dec 31, 2009 4:00 pm    Post subject: the next episode! Reply with quote

It began as many other days, with breakfast. During which Rhodaban and Grealis approach the coucil with a request. They wish to re-institute an old position at the lodge, the Chronicler. This person maintains the library, does the research and records the deeds of the lodge. Its a gold seal position and equal to their own, just under that of council member. They have in mind a certain gnome, Bink (Binklesnirt Hammerspike). He speaks 6 languages and is a proffesional scribe with an artistic flair for writing. They only make the suggestion though as the council must vote on the matter and the person to fill it. The suggestion is well recieved and Bink has new quarters and responsibilities now, as soon as they tell him about it all anyway.

Shortly afterward the lodge has a visitor. A steward from the castle has come to hire the people of the Bronze Knight for a military mission. Several days ago a watchman spied a great deal of black smoke coming from the east near Badgers Mill. The guard sent 20 men including the queens cousin Morgan Varona. They were seasoned troops led by Captain Baldric a well known commander. After a few days they failed to report in and two outriders were sent to ascertain their whereabouts. They also failed to return. The guard is short as the queen is away on business and took a good deal of the home troops. The pay is 20 silver royals per day per man with a bounty of 20 silver royals per Gnole (the suspected culprits in this matter).

The Horn of Assembly is sounded. (yep we stole is straight from Helms Deep)
and within 30 minutes the lodge is in full session. The terms of the contract are explained and takers are instructed to be ready to leave that afternoon. The lodges shares are still in effect despite the pay per man. There are a total of 10 people that take up the contract.

The first days travel passes with no noteworthy events, Badgers Mill is some 30 miles away, a couple of days for the wagon. That night however one of the scouts on second watch, (a goblin named Mak) happens to hear the whinny of a horse in the distance and decides to check it out. He informs the other man on watch and vanishes into the darkness. Later he returns telling of two gnoles leading two unco-operative horses down the road. He wakes two others, Leauger the council man and another scout and they all take off into the night. The remaining watchman wakes the camp anticipating trouble.

The gnoles had made it another mile when our ambush was finally sprung, but unknown to us it was a trap itself. As the first arrows were fired out of the darkness came the remaining 4 of the band. Maks arrow was the only one that hit and his position was given away. Three gnoles surrounded him and Leauger and the scout were beset only by one each, while one tried to control the horses. The first round went poorly as Mak was felled by a pair of nasty hits, he was dead before he hit the ground. The others put up a fight and tried to escape, but were run down and rendered unconcious.

Faint sounds of combat finally reached the main camp, and everyone but Bahg the ogre and Ned, ran forward to aid. The gnoles were put down one by one and chased down much as they had our own people. Leauger, our scout and one other (one of the outriders sent earlier) were found in large bags, bound and unconcious. The other bodies were also there, apparently they were cleaning the area to leave no trace of their passage. Razz healed our wounded as quickly as he could, calling up his dragon god to aid his fellows. The troop rested as the heard the outriders tale. It was brief. The outriders had been ambused at night and saw little. A day later we approached the town of Badgers Mill, dusk was setting in and the sight was not pleasant.

The ogres smelled it before we could see it, the town had been burnt badly but not to the ground. There were gnoles in the towns inn where they had set a bonfire in the floor in a makeshift pit and were drinking and celebrating. Drums and a piano could be heard over their drunken party.
In the center of town was a well, where stood a single gnole and towards the back of town the church, which was chained shut and surrounded by bales of hay and in front stood two gnoles at guard stations holding torches.
To the left was another building which appeared to hold some human captives, it was too dark to tell who was inside, but one was assumed dead as he had a sheet over his head and another was sorely wounded and was being attended by another human. The last figure in the building was a fully dressed seargent, pacing the floor looking quite angry. There were no guards on them, but the threat of burning the church was obviously being used to coerce their behaviour.

Our scouts returned with all this information and more, there were at least 40 people inside the church and the outside of it was wet with lamp oil. One mistake and we were done for. There were 11 gnoles total and we had only just taken 6. We needed a plan. Razz, being familiar with tactics, detailed a plan.

We snuck around the town to the back of the church. We split into 2 main groups, one on each side. 2 melee types would attack each of the guards, and the archers would shoot the guard at the well and the closest of those at the inn. The attack went perfectly all targets dropped, save the one at the inn. The suprise was over though and the gnoles responded with frightening speed. They were an elite unit, better armor and weapons as well as being better trained. They were led by a giant gnole in chainmail, wielding a hulking battleaxe. The leader remained in the inn with two prisoners (a woman and her son) the rest boiled out of the inn and attacked. The fight was on. Razz rushed into the inn to aid the wounded man. (it was the queens cousin, who would not have lasted out the fight.)
His wound quenched he took up sword and joined the fray, he was not fully healed but would not be stopped. It was a quick fight and brutal but no more losses from the Bronze Knight. The child in the inn attacked the leader with a knife, and was beheaded. The woman screamed but was powerless. One of our newer men charged in firing arrows as he went, another had already beaten him to the gnole and began a face to face assault. The gnole, massive as he was, fell quickly to the rage of our own people.

The remaining of the Llsendors 20 men had been blackmailed into striking a slavers caravan to the northeast. They returned to find our company victorious and their leaders free. We learned of another gnole warband, some 30 strong, had gone straight north. We stayed in Badgers Mill for several days helping rebuild, and sending a rider back to Llsendor with word of our deeds. Much was done to help the people of the town, particularly the woman who had lost her son. (Most of it by a single member of our group)

Returning to Llsendor with our loot (the weapons and armor from the gnoles), we were paid and settled back into the lodge. Two items of interest emerged from the pile. The chainmail and the battleaxe from the leader were enchanted. The battleaxe was assigned to the lodge as its share of the treasure as no-one that went particularly used that type of weapon. The chainmail was desired by a few, Razz made the suggestion of dicing for it, although it was the councils right to assign or take it for themselves. Bahg the ogre won the gamble. The rest was sold or put into use. The coins were divided up into shares and paid out according to station in the lodge. Maks name was added to those who died bravely, inscribed at the Pool of Renown.

Spring has arrived and the Lodge of the Bronze Knight stands ready for its next mission.

(not my best write up but here it is, hope its enjoyed)
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JimmySwill
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Joined: 02 Jan 2008
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Location: Torsche

PostPosted: Sun Jan 03, 2010 9:48 pm    Post subject: Reply with quote

I love reading these exploits of the Order.

How many PCs are involved? It sounds like a large group. Also, there are some great names in there. Poor Mak.
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Gregory Vrill
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PostPosted: Mon Jan 04, 2010 3:42 pm    Post subject: Reply with quote

Fantastic. Sounds like a fun adventure. Taking back the town, sneaking into buildings, always a great time. Oddly enough the last game I ran, a one-shot, had a similar sort of plot, except I think it was evil dwarves that took over an underground mining town.

The names you guys use are brilliant- "Badgers Mill", "Bahg the Ogre", etc... Perfect Twylos flavor.
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Rasfrasen
Lodge of the Bronze Knight
Lodge of the Bronze Knight


Joined: 02 Nov 2009
Posts: 89

PostPosted: Sat Jan 09, 2010 12:37 pm    Post subject: Another lodge member Reply with quote

This day started with the arrival of a new member of the Lodge. His name is Ferdinand Pinkleswythe. He is a human, dresses in bright colors and has an unfortunate speech impediment (a lisp). These factors combine to cause him no end of trouble I am certain. The lodge has been quiet and we are in need of further funding. Leaguer made some inquiries in town about securing a high paying job. He recieved a brief note telling him to meet Walter Urselman (a journeyman in the Surveyors) at the Rusty Toad, a tavern in the not so nice sector of town.
Leaguer asked if anyone one wanted to go with him, Lars, Orwin and surprisingly the newest member Ferdinand (this last was not well recieved, but the invitation had been made to everyone). The Rusty Toad recieved its name from the large iron statue of a toad just outside the tavern. It has oxidized over the years giving it and the tavern their names.
Leaguer proceeds inside at 11pm the appointed time of the meeting, walks up to the barkeep and asks if Walter is present. The barkeep, all business, asks if he is drinking. Leaguer asks for "the cheapest stuff you have" and gets it. Orwin does the same. Lars says he is on duty and cannot drink. Then we get to Ferdinand, that lisp of his and his flamboyant dress garner no end of attention, he asks for whiskey, the good stuff. They retire to a corner with their drinks and the information that Walter is not there.
A short time afterward it becomes apparent that the waitressess are paying attention to Ferdinand (most likely because he bathes more often the all of their regular patrons). Unfortunately a bully (a large 6' 10 bully of 400 pounds) claims the cutest barmaid is his and delivers a warning to Ferdinand. To his credit (or stupidity) Ferdinand stands up to the bully and asks what the problem is. The cretin cannot maintain a straight face when Ferdinand talks and walks away.
Later a man comes in and sits nearby, offering a game of dice and telling the group they are not being subtle. He has the job offer Leaguer was expecting. It has been a couple of hours of waiting but it is finally here. The man has a scroll with a name on it that Walter wants dealt with. (quietly and with no questions asked) Leaguer refuses saying he wanted honest employ not murder. Thuggery and strongarming are one thing, assassins are another. The man leaves and the rest of the lodge members prepare to go. Ferdinand however has not finished his drink and wants to stay, so they all stay.
The night goes on and the barmaids are not shy about showering attention on our newest brother. The bullies two cronies are ribbing him driving the huge man into an angry rage. When Lyla protends to slip falling into Ferdinands lap, he can take it no more. The bully jumps up and roars across the bar, fists at the ready. Ferdinand doesnt hesitate and moves Lyla aside and draws his rapier, but no before the bully lands two collosal fists in what looks to be a terrible one, two knockout. Ferdinand, being of modest size, is rocked by the punches (our wonderful gm dropped two natural 20s on me) but remained standing and returned the attack with a slice with the rapier. Upon seeing the blade, the bullies two cronies drew shortswords and advanced, only to be met by Lars and Orwin and Leaguer. Lars and Orwin drew weapons, while Leaguer stuck to his fists. The next few seconds passes with Ferdinand and the bully manage to knock each other out at the same time, while the two cronies are disabled by the rest of the party. Lyla rushes to Ferdinand and kickes the bully on the way by. She is fuming at the large man who she obviously dislikes as his attentions are unwanted. She says she has a room upstairs and can tend Ferdiands wounds. Lars helps her get Ferdinand up and takes him upstairs. The others find the coin pouch of the bully and pull a few coins out and toss them to the barkeep, saying he started it so he can pay for it. The barkeep seems satisfied and gestures to throw the cronies and the bully out (after their wounds are seen to).
Not wanting to leave a lodge member alone in a bad part of town, Lars, stands guard over the room Ferdinand was taken to. He was also curious if rumors were true and Ferdinand well, was not a, err ladies man. Evidentily Ferdinand was awake and Lars' fears put to rest. Lyla had sent his clothes out to be cleaned overnight and Lars paid for them in the morning as they arrived. The next morning saw a fully healed and quite happy Ferdinand back at the lodge.

(this was chapter one of the evening chapter two will continue in another post.)
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JimmySwill
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PostPosted: Sat Jan 09, 2010 12:43 pm    Post subject: Reply with quote

LOL!
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Rasfrasen
Lodge of the Bronze Knight
Lodge of the Bronze Knight


Joined: 02 Nov 2009
Posts: 89

PostPosted: Sat Jan 09, 2010 4:30 pm    Post subject: chapter 2 Reply with quote

Sometime after Lars and Ferdinand arrived at the Lodge, Morgan Verona also paid a visit. He asked to meet with the coucil. Granting his request, the council convened to hear him out. Morgan is concerned with the tactics and goals of the gnoles from our previous contract with the crown. He cannot hire us in an official role but requests we look into the matter for the safety of the city/state. He offers us one gold (his personal funds) and the gratitude of his position as a captain of the guard and cousin to the queen.
The council accepts the mission out of nessecity and to curry favor with a high ranking member of the court. His gold is not accepted and the funding of the mission is left to the council and whatever loot the mission might procure.
Two groups set out, one to perform scouting and possible combat duties and a second to secure and hold a base camp. They both head north at slightly different speeds as the wagon for base camp is slower then the horses of the scouts. It takes several days of travel to pick up and follow the tracks of the gnole raiding party that turned north. As they follow the trail it turns east and the same day a storm hits. The heavy rains slow the entire party. The four trackers with us followed the trail into the night finding the gnoles marching east slowly. They spot two individuals approach the gnoles from the west, talk with them, then the entire column picks up speed. They follow it to a pass into the hills, where the gnoles turn up into a valley, on the hillside is what might be a watchtower, its hard to tell in the dark. The trackers return the base camp which has been set up while they were gone.
The following day they return and find a small animal trail that heads back into the hills. It is still raining and the trail turns into a climb. They are seperated and three go on ahead while one is left to watch the trail. The climb leads to 300 yard crack in the cliffside, its climbable and the three start up. After a harrowing climb they reach find the backside of the watchtower. Two gnoles (asleep) are "on guard". One of the trackers climbs up and sneaks past the guards. His findings are not good. The pass leads back into a large cavern with a great forge. He can see the gnoles working alongside what appear to be the Slavers guild. At this time 4 covered wagonloads of some unknown cargo head out. The entrance has a fortified gate that is opened by the now awake gnole guards. The pass dangerously close to his position, but he is able to remain unseen. Sneaking back past the guards and making their way down the party of trackers make their way back to camp.
United at the camp, the camp watch spots a pair of gnoles in the undergrowth and give pursuit. The gnoles run hoping to outrun their pursuers. Archers however change their mind and they turn to fight. One gnole is knocked unconcious and the other surrenders. The uncouncious one has his throat slit by Ivan the other is taken as a prisoner to be interrogated later. After many days of travel they bring the prisoner back to the Lodge and send for Morgan to begin the questioning...
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Gregory Vrill
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PostPosted: Mon Jan 11, 2010 8:45 pm    Post subject: Reply with quote

Great description. I'm always slightly shocked and pleasantly surprised to see how much all of you seem to 'get' Twylos- the language, the workings, and the overall feel.

Also enjoyed the whole Gnoles working with Slavers thing. Me and Swill are both pretty into this and it's fun getting the play-by-play version of how the campaign is unfolding. Looking forward to seeing where it's going... I have my own predictions, but I'll keep em to myself so as not to potentially spoil anything.
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Dartavian
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PostPosted: Mon Jan 11, 2010 9:32 pm    Post subject: Reply with quote

Greg,

I am glad you guys are enjoying it, I know I am. As far as predictions, your guess is as good as mine. I shoot from the hip quite a bit (ok, Rasfrasen “A LOT”), I allow my players to build the story as we go and I hang on for the wild ride.

I do have to confess I’ve broken one of the golden rules of “Things not to do” specifically splitting up the party; it is an every game occurrence, but gaming never slows down and I jump back and forth repeatedly keeping everything moving along smoothly.

One of my many flaws is that my thoughts move at the speed of light and more often than not those thoughts railroad the words coming out of my mouth. I am notorious for butchering the English language, it all stems from the fact that my parents moved me to southern Oklahoma when I was learning to speak which has given my group great humor over the years at my own expense. Have you ever tried reciting Tolkien with a hick accent, it just doesn’t work?

I figure as long as I am consistent with my rulings, allow for common sense to rule and weave a viable storyline all is good.

Thanks again for a great game and campaign setting; it perfectly matches our play style. I can honestly say we haven’t had this much fun gaming in a very long time.
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Rasfrasen
Lodge of the Bronze Knight
Lodge of the Bronze Knight


Joined: 02 Nov 2009
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PostPosted: Sat Jan 16, 2010 9:03 pm    Post subject: Interigation and the Manticore Reply with quote

The interigation of our gnole prisoner did not reveal as much information as we would have liked. With a translator and copious amounts of ritual magic cast by Ivan, the gnole was forthcoming with only basic ideas. His cunning still intact, it was difficult to get a direct answer from him. After the spells wore off we tried a little more direct contact...The gnole however was able to pull two long nails from his bed and met Leaguer and Lars head on when they entered. The gnole didn't last long and was most assuredly dead, far beyond what magical healing we possessed.
While the fun with the gnole was taking place some other members of the Lodge were delivering two wagon loads of apples to the Circle D ranch about 3 days to the east along the main road. The wagons were extremely loaded down and it took a team of horses (6 each) to pull them. Midnight on the first night out of town they were attacked. Out of the sky a tree(!) was dropped on one of the wagons, narrowly missing the guards standing watch. The crash and the cries from the guards woke the camp. In the pandemonium of the attack several horses were lost...only to be dropped on the now wakened group. The culprit was spotted, a large manticore, during one pass. The arrows flew from the bows of those that had them. Bahg jumped in front of the manticore on one low pass to exchange attacks. A flurry of attacks from the manticore seemed not to phase the ogre, who countered with gauntleted fists. Then it was over as the winged beast fly on by, only to turn and make another pass. It had taken several arrows by now and was getting angry, it spells seemingly had no affect, and the ogre had resisted its potent sting. It dove again driving its stinger into Ned's chest paralyzing him with a look of fear on his face, but it failed to grab him as it passed. More arrows convinced it to fly away, but not before grabbing a last horse. It was found out we lost 6 horses, mostly draft horses, but a couple of mounts, including Bahgs. The ogre was angry (and not very smart) and wished to track the creature by smell and blood dropping from it and its last kill. Antel, the seargent in charge of the mission, allowed Bahg to go along with a scout (Malach) providing they only tracked the manticore and didn't try to engage it. The wagon that had the tree dropped on it was badly busted up. Gil and Ned would spend a couple of days fixing it. Antel also sent Torrin (the other ogre) on ahead to the ranch to bring back help. Two days of tracking and some luck revealed a peak where the manticore most likely called home. The wilderness was not done though and the two tracking the manticore were set upon by a large puma. Malach went down quickly leaving Bahg to beat the beast down. The two were tired and after getting their bearings (to ensure they could find their way back) they headed back to the main road to meet up with the rest of the crew. They had recieved help from the ranch and already started their return trip. Another wagon would have to be sent to replace the err applesauce made by the tree. They reported the manticore attack and found that there was a bounty on the beast. Spurred on by the promise of gold and the potential reputation gain for the Lodge they set about researching and preparing a return trip. Bahg, having taken the loss of his horse personally, was ready to go even before the council had announced the mission.
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JimmySwill
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PostPosted: Sun Jan 17, 2010 1:23 pm    Post subject: Reply with quote

I like the flying manticore.

Here's a little secret: It was Dave Carver who determined that manticores in Wayfarers didn't have wings.
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Rasfrasen
Lodge of the Bronze Knight
Lodge of the Bronze Knight


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PostPosted: Sun Jan 17, 2010 4:39 pm    Post subject: manticores Reply with quote

Perhaps its a mutant of some sort, or even better its got a magic item that gives it wings...
Either way we are in for a little bit of a scuffle I think.
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JimmySwill
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PostPosted: Mon Jan 18, 2010 9:52 am    Post subject: Reply with quote

Quote:
Perhaps its a mutant of some sort, or even better its got a magic item that gives it wings...
Either way we are in for a little bit of a scuffle I think.

Doesn't really matter. The book is always just a suggestion, and it looks like you've got a good GM.
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