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The end of the campaign

 
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Cyndre
Demiurge


Joined: 22 Jul 2008
Posts: 189
Location: La Badlandsa - So Nice!

PostPosted: Tue Jan 13, 2009 12:33 am    Post subject: The end of the campaign Reply with quote

In advance, here is how things will end. Sorry to ruin it.

You roll some dice and do some damage and win the fight. You explore the dungeon and fight some monsters and get some treasure and there you go.

Outside, the world turns and decays. You go on a quest somewhere. You return home. Eventually, you die.

Somewhere, a new challenger approaches, and solves the campaign and wins.
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Chickens, page 425 of Wayfarers, is missing a key rule. If you roll a natural 6, you roll again and keep a cumulative total until you do not roll a 6. Rolled a 13 to hit, 19 damage, etc. Helps the trash talk.
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greyfaced
Heuristician


Joined: 06 Jun 2008
Posts: 509
Location: Pleroma, Oregon

PostPosted: Tue Jan 13, 2009 7:35 am    Post subject: Reply with quote

Or, you just roll some dice and die. It's up to you...but you should make a character first.
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Gregory Vrill
YOGC Staff


Joined: 06 Jun 2008
Posts: 1021

PostPosted: Tue Jan 13, 2009 8:19 pm    Post subject: Reply with quote

We're actually playing an internet version of the Game of Life.

Swill's gonna make a little on-line spinner. You can spin and move your little car that number of squares. At some point, you'll buy insurance, get a mortgage, and get some kids.

Then you spin some more and die.
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Cyndre
Demiurge


Joined: 22 Jul 2008
Posts: 189
Location: La Badlandsa - So Nice!

PostPosted: Tue Jan 13, 2009 10:43 pm    Post subject: Reply with quote

That sounds pretty cool. I'm in. Can't wait.

Where is the Game of Life set, and what edition rules are we using.
_________________
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Chickens, page 425 of Wayfarers, is missing a key rule. If you roll a natural 6, you roll again and keep a cumulative total until you do not roll a 6. Rolled a 13 to hit, 19 damage, etc. Helps the trash talk.
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Type of Dice No. of Dice

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