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Question about the current Errata
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Warden
Strategoi


Joined: 08 Jun 2009
Posts: 22

PostPosted: Wed May 23, 2012 2:36 am    Post subject: Question about the current Errata Reply with quote

I didn't want to clog up the errata thread, so I decided to post here.

Has the current errata been updated and compliled into a pdf? The revised looks great, but I have a real issue with errata.

Are we going to see another reprint of Wayfarer's with the updated errata?

If so, any dates as to when the reprint will be out?

Thank you

EDIT: Also, how do shields operate in the game?
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Metathiax
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Joined: 02 Oct 2010
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Location: Montreal, Canada

PostPosted: Wed May 23, 2012 8:11 am    Post subject: Reply with quote

Since you have been a member of these boards for quite a while now, I'm guessing that you already own the original version. I would therefore like to point out that many if not most of those errata items (especially those that are grammatical in nature) are not new to the revision but were also present in the original. It doesn't make their presence any more pleasant but I can assure you that there are a lot less of them in the revision. We are now simply aware of those that are left...
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Warden
Strategoi


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PostPosted: Wed May 23, 2012 10:15 am    Post subject: Reply with quote

Metathiax wrote:
Since you have been a member of these boards for quite a while now, I'm guessing that you already own the original version. I would therefore like to point out that many if not most of those errata items (especially those that are grammatical in nature) are not new to the revision but were also present in the original. It doesn't make their presence any more pleasant but I can assure you that there are a lot less of them in the revision. We are now simply aware of those that are left...


Thanks for that Metathiax

No, I never got around to purchasing the original. Though I did like the game, it did a few things I didn't like. I had other games going on at the time as well, so it didn't make sense to me, to buy it back then.

So the revised version has most of the errata updated in it?
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Metathiax
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PostPosted: Wed May 23, 2012 12:59 pm    Post subject: Reply with quote

Warden wrote:

Thanks for that Metathiax

No, I never got around to purchasing the original. Though I did like the game, it did a few things I didn't like. I had other games going on at the time as well, so it didn't make sense to me, to buy it back then.

So the revised version has most of the errata updated in it?


I honestly think that Jimmy corrected a few hundreds of individual errata items as well as rules clarifications along with the revision.

What's left (or what's known) is listed here.

I can't speak for Jimmy but, based on the past, I'm confident that he will correct the pdf versions and that future printings will be updated with the known errata.

As for shields, in short, they have been split into three sizes in the revised version; the buckler, the shield, and the kite shield. Shields no longer absorb a fixed 1 point of damage but a variable amount : 1d6-4, 1d6-3, and 1d6-2 for buckler, shields, and kite shields respectively (negative values count as zero). It significantly increases the shields' potential but makes them not as reliable.
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Warden
Strategoi


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PostPosted: Wed May 23, 2012 1:50 pm    Post subject: Reply with quote

Metathiax wrote:
Warden wrote:

Thanks for that Metathiax

No, I never got around to purchasing the original. Though I did like the game, it did a few things I didn't like. I had other games going on at the time as well, so it didn't make sense to me, to buy it back then.

So the revised version has most of the errata updated in it?


I honestly think that Jimmy corrected a few hundreds of individual errata items as well as rules clarifications along with the revision.

What's left (or what's known) is listed here.

I can't speak for Jimmy but, based on the past, I'm confident that he will correct the pdf versions and that future printings will be updated with the known errata.

As for shields, in short, they have been split into three sizes in the revised version; the buckler, the shield, and the kite shield. Shields no longer absorb a fixed 1 point of damage but a variable amount : 1d6-4, 1d6-3, and 1d6-2 for buckler, shields, and kite shields respectively (negative values count as zero). It significantly increases the shields' potential but makes them not as reliable.


Thanks for all this Metathiax.

I will wait for the hardback reprint.
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Hub
Ecclesia


Joined: 05 Jan 2012
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PostPosted: Wed May 23, 2012 4:21 pm    Post subject: Reply with quote

Just thought I'd let you know, this is 'Warden'.

I just found my new username (Hub) and will continue to use this one.

Thanks

Oh, and I really do intend grabbing this game when the reprints are done.
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JimmySwill
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PostPosted: Wed May 23, 2012 9:46 pm    Post subject: Reply with quote

Awesome. Welcome back, Warden.
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Hub
Ecclesia


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PostPosted: Thu May 24, 2012 4:30 am    Post subject: Reply with quote

JimmySwill wrote:
Awesome. Welcome back, Warden.


Thank you Jimmy.

Has anyone here used Wayfarers to run the classic ad&d and basic d&d modules, like Tomb of Horrors, Keep on the Borderlands and so on?
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Metathiax
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PostPosted: Thu May 24, 2012 12:08 pm    Post subject: Reply with quote

Hub wrote:
JimmySwill wrote:
Awesome. Welcome back, Warden.


Thank you Jimmy.

Has anyone here used Wayfarers to run the classic ad&d and basic d&d modules, like Tomb of Horrors, Keep on the Borderlands and so on?


I typically run and/or plan to run (A)D&D, C&C, and other OSR modules with Wayfarers.
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JimmySwill
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PostPosted: Thu May 24, 2012 9:42 pm    Post subject: Reply with quote

I've used portions, but never in full. However, I don't see any major obstacles to it. I'd be willing to bet it could be done on the fly.

Are there any specific conversions you use Meta?
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Metathiax
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PostPosted: Thu May 24, 2012 9:54 pm    Post subject: Reply with quote

JimmySwill wrote:
I've used portions, but never in full. However, I don't see any major obstacles to it. I'd be willing to bet it could be done on the fly.

Are there any specific conversions you use Meta?


As far as I'm concerned, most of the work goes to converting NPCs (and to a lesser extent some critters) to Wayfarers' system but I enjoy doing so.

I don't use any specific conversion chart except maybe for coins.

Doing it on the fly certainly appears to be possible depending on the GM's style, although it's not mine. I'm more of a schemer-type... Twisted Evil
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Hub
Ecclesia


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PostPosted: Fri May 25, 2012 2:08 am    Post subject: Reply with quote

This is good to know - another bonus!

Thank you
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Rex
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Joined: 02 Nov 2009
Posts: 58
Location: Belton, Missouri

PostPosted: Sat May 26, 2012 3:55 pm    Post subject: Wayfarers Conversions Reply with quote

The Bronze Knight group has had a successful Wayfarers campaign for a while now in the D&D Birthright setting (ran by Dartavian) and I am running another game in the Forgotten Realms setting. As stated earlier in the thread npc conversion is the biggest portion of the work. Tweaking the creatures and magic to reflect the setting flavor was not difficult.
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Hub
Ecclesia


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PostPosted: Sat May 26, 2012 5:35 pm    Post subject: Reply with quote

Just a shame there's no halflings and gnomes
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Metathiax
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PostPosted: Sat May 26, 2012 6:18 pm    Post subject: Reply with quote

Hub wrote:
Just a shame there's no halflings and gnomes


Actually, they are found as optional races in the GM's reference book alongside many others.
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