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Errata for Wayfarers Revised (Mongoose)
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YeUldSkoolGmr
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Joined: 02 May 2012
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PostPosted: Fri May 11, 2012 9:32 am    Post subject: Errata for Wayfarers Revised (Mongoose) Reply with quote

Hi everyone (and JimmySwill)

I began to read the Player's Reference Book in earnest a few days ago, and I have noticed what appears, at least to me, to be, uh . . . errors. I will try to refrain from rules questions, per se (though a few have cropped up), and stick with textual concerns primarily.

Now granted, some are relatively minor, but may be helpful with any future hard copies that are printed or with the PDFs as well.
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YeUldSkoolGmr
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PostPosted: Fri May 11, 2012 10:06 am    Post subject: Reply with quote

pg 9 - column 2
Under first paragraph of Charm resistance modifier:

"For example, when a character with an intellect score of . . ."

Should this not be, "For example, when a character with a presence score of . . ."

pg 10 - Table 2.1.1 Attributes
Intellect section. The cross note contains this sentence twice:

"Characters with an intellect score of 3 or less may not verbally communicate effectively."

pg 14 - top column 1 to 2, under score/3 skill points
"As always, fractions greater equal to or greater than . . ."

Take out the first "greater"

Table 2.1.7 Disciplines reference
Skill point cost of Language discipline is listed as 1 skill points
Skill point cost of Savant discipline is listed as 1 skill points x grade

Both should be singular of "point"

The listing of the following disciplines are not in alpha order:
Extra Spell
Evasion
Extra Spell Point

However, their descriptions on page 16 is in the correct order.

Increased Physical Resistance comes before Increased Mental Resistance

Their descriptions are also juxtaposed on page 18

Spell Circle (Faith) is out of order, alphabetically

Along with its description on page 21

pg 15
Armor Use discipline
"function more freely while in wearing armor or wielding"

suggested change to either,
"function more freely while wearing armor or wielding"
or
"function more freely while in armor or wielding"

Backstab discipline
The example given for additional damage from the Backstab discipline would seem to imply a damage range of 1d8 for long swords. Long sword damage is actually 1d10 according to table 2.3.2 Melee weapons, pg 34

Blindfighting discipline
Under "Note"
"If a characters movement rate is reduced to vision impairment . . ."

Could be changed to read,
"If a character's movement rate is reduced due to vision impairment . . ."
or
"If a character's movement rate is reduced because of vision impairment . . ."

pg 18
Language discipline

Unlike the Literacy discipline, the Language discipline does not make any mention of a prerequisite, as in to "verbally communicate effectively" that a character's intellect score must be 4 or greater.

pg 20
Quick Draw discipline
Under the note, change:
". . . does not apply the recovery of weapons . . ."
to
". . . does not apply to the recovery of weapons . . ."

Savant discipline
The description reads:
"Each grade of Savant increases modifies . . ."
Simply a wording issue?
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Metathiax
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PostPosted: Fri May 11, 2012 12:37 pm    Post subject: Reply with quote

Jimmy, it looks like I'm not the only one to be able to cast the Sense Typo spell. Wink

YeUldSkoolGmr, I'll add those to the unofficial list I'm compiling as soon as I get some time.

Jimmy is doing his very best to pick up and correct any errata we can find. I've tried to help him comb the revised books and feel somewhat responsible to have missed some of them... Confused
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JimmySwill
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PostPosted: Fri May 11, 2012 1:23 pm    Post subject: Reply with quote

Thanks YeUldSkoolGmr.

Alas, there be errors. Metathiax did a fantastic job paring them down from a ridiculous initial amount, but even some of those that he caught I missed in the process of formating and reformating.

Many errors have been fixed in the PDF versions since the books printed, which can be found on Meta's list.

I will cross-reference these that you found, and correct those that remain. Thanks for pointing them out, and please let me know what else you find.

I take full responsibility for these errors. It really pains me to see them.

Still, I want to know about them all, because I do not want future prints to carry them.
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YeUldSkoolGmr
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PostPosted: Sat May 12, 2012 11:20 am    Post subject: Reply with quote

JimmySwill - there is no need to apologize. Glad to be of help! Hey, just having you be an active presence on this forum is exciting and encouraging.

Metathiax - going forward, I will check that errata PDF of yours, to be sure, before I post any more of my findings. Thanks a bunch for the heads up.

pg 3 - under Tables, Figures, and Lists

It would appear that the page numbers referenced for the Appendix entries are off by a couple pages. And, the Index itself, which is currently page 195 in my printed book is not included at all.

More to come guys!
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JimmySwill
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PostPosted: Sat May 12, 2012 10:00 pm    Post subject: Reply with quote

Thanks, YeUldSkoolGmr. But it does pain me.

Definitely, don't hold back. Smile
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Metathiax
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PostPosted: Fri May 18, 2012 11:28 am    Post subject: Reply with quote

YeUldSkoolGmr, I've updated my previously linked errata list with your finds and some new ones of my own.

Thanks for your input!
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YeUldSkoolGmr
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PostPosted: Sun May 20, 2012 12:23 pm    Post subject: Reply with quote

Another round of errata discoveries:

pg 23 and 24
Armor-making and Artistic Ability listings (Table 2.1.9) and their descriptions are out of order.

pg 24
Acrobatics
"For example, a character with the Acrobatics proficiency that makes a Acrobatics check . . ."
to
"For example, a character with the Acrobatics proficiency that makes an Acrobatics check . . ."

Artistic Ability
Gives a cost of 2 skill points per grade
while Table 2.1.9 indicates 1 skill point per grade

Armor-making
Gives a cost of 3 skill points per grade
while Table 2.1.9 indicates 2 skill points per grade

pg 25
Disguise
"A Disguise attempt can be as simple a blending into . . ."
to
"A Disguise attempt can be as simple as blending into . . ."

pg 26
Herbalism
"However, the game affects of herbs . . ."
to
"However, the game effects of herbs . . ."
or
"However, the effects of herbs . . ."

pg 28
Swimming
first sentence of third paragraph
". . . or tread water for number of rounds equal to four times . . ."
to
". . . or tread water for a number of rounds equal to four times . . ."

Trade Skill
"When a player purchases Trade Skill points . . ."

Is this wording unclear? Purchases points?

How about, "When a player spends skill points in order to acquire a grade of proficiency in the Trade Skill, he or she . . ." or something similar?

Just a thought . . .

Weapon-making
"Whereas construction of arrow . . ."
to
"Whereas construction of an arrow . . ."

pg 31 and 32
Table 2.2.1
Shield, kite has a cost of 30 sc

Table 2.3.1
Shield, kite has a cost of 5-25 sc

While all other armor/shield prices on Table 2.3.1 have the exact same pricing as those on Table 2.2.1, or the range of prices given would include them, the cost of a kite shield does not.

pg 34
Table 2.3.3
The fourth note below the table reads:
"Characters with a strength score less than 8 can must take . . ."
to
"Characters with a strength score less than 8 must take . . ."

pg 35
Rates of attack:
"Unless modified the Multiple Attacks discipline, all . . ."
to
"Unless modified by the Multiple Attacks discipline, all . . ."


pg 38
Attacking a Sleeping or Unconscious Opponent
third paragraph
"For example, a character with 16 health points and is attacked with a mace while sleeping."
Wording a bit off? Change to:
"For example, a character has 16 health points and is attacked with a mace while sleeping."
or
"For example, a character with 16 health points is attacked with a mace while sleeping."

pg 40
Jumping:
"Wearing armor severely limits jumping (see the armor table).

The "armor table" reference makes things a bit unclear, at least to myself, on first read. Could that not be interpreted as Table 2.3.1: Armor, when the appropriate modifiers to jumping are actually found in Table 2.1.5: Armor impedance?

Til next time fellers!
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Metathiax
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PostPosted: Mon May 21, 2012 12:47 pm    Post subject: Reply with quote

YeUldSkoolGmr wrote:
Another round of errata discoveries:

[...]

Til next time fellers!


I've also added this last batch. It's nice to have a fresh pair of eyes pour over the book. It seems that mine are playing tricks on me and skip or fill-in words at this point in time. I've missed those errata items even after a number of reads...
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JimmySwill
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PostPosted: Tue May 22, 2012 3:38 pm    Post subject: Reply with quote

Wow. Thanks guys.
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YeUldSkoolGmr
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PostPosted: Sat Jun 02, 2012 11:27 am    Post subject: Reply with quote

Check'em out!

pg 43
Table 2.5.1 Hermetic magic spells
1st Circle spell listing - multiple spells are out of order

Original list

Command: Sting
Combust
Darkness
Ignore
Illuminate
Extinguish
Flare
Fog
Force Bolt
Friends
Magic Bag
Magic Vestment
Morgan's Vigilant Sentinel
Minor Enchantment
Nael's Magical Trace
Penetrating Sight
Preserve
Quicken
Retrieve
Seal Portal
Sense Magic
Thought Projection
Vermin
Water Walk

Corrected list

Combust *
Command: Sting *
Darkness
Extinguish
Flare
Fog
Force Bolt
Friends
Ignore
Illuminate
Magic Bag
Magic Vestment
Minor Enchantment
Morgan's Vigilant Sentinel
Nael's Magical Trace
Penetrating Sight
Preserve
Quicken
Retrieve
Seal Portal
Sense Magic
Thought Projection
Vermin
Water Walk

* With the listing changes, the order of their spell descriptions need to change accordingly.

2nd Circle spell listing

Minor Timeportation
Percule's Exploding Missile
Mylo's Shocking Aura

change to

Minor Timeportation
Mylo's Shocking Aura
Percule's Exploding Missile

pg 48
Abridge
The example given would seem to indicate that the wizard's Fly spell (at least in this case only) would normally have a duration of 2 hours (or 120 minutes), if not affected by an Abridge spell, as described.

However, the Fly spell (pg 57) gives a duration of "10 minutes per Circle"

And, seeing as a character with Hermetic Magic Potential "remains [an] 8th Circle caster for all purposes" even after spending skill points to add one more spell, etc., then at most, the duration of a Fly spell could be 80 minutes, or 10 minutes x 8 Circle wizard. Therefore, even if we were assume an 8th Circle wizard flying for 1 hour already, would have only 10 minutes left after the remaining duration (20 minutes) was Abridged.

No?

pg 49
Force Weapon
Perhaps the interpretation of this spell is best left to a group of players (and GM discretion), but . . .

". . . invokes a glowing implement of energy . . ."
". . . may only be wielded by the wizard that cast the spell."
"If released, it will simply disappear."

. . . would seem to go aganst the idea of it potentially appearing up to 30' away from the caster, as under the spell's Range property.

Mylo's Shocking Aura
Perhaps the interpretation of this spell is best left to a group of players (and GM discretion), but . . .

The "Effect: Caster only" property would seem to preclude the need for the last sentence of the spell's description, namely that casting it "upon a creature more than once has no additional effect."

pg 50
Shatter
second paragraph
". . . any creature within the spell's area of effect hears a intense piercing . . ."
to
". . . any creature within the spell's area of effect hears an intense piercing . . ."

pg 51
Wind
"If fires greater than torch size are burning, The Wind spell . . ."
to
"If fires greater than torch size are burning, the Wind spell . . ."

". . . or to move only in the direction the that wind is blowing."
to
". . . or to move only in the direction that the wind is blowing."
or
". . . or to move only in the direction the wind is blowing."

pg 52
Crumble
"For example a 5th Circle wizard could crumble . . ."
to
"For example, a 5th Circle wizard could crumble . . ."

Delay Spell
Perhaps the interpretation of this spell is best left to a group of players (and GM discretion), but . . .

". . . would begin at a point of the caster's choosing, up to 10 minutes later."
to
". . . would begin at a point of the caster's choosing, up to 10 minutes later for each spell Circle (8th Circle caster max) attained by the wizard."

Diminish Magic
"Similarly, a Heal Minor Wounds spell cast in the area of effect by a 2nd Circle priest would heal 2d6 - 4 points of damage (2d6 - 6 + 2)."
to
"Similarly, a Heal Minor Wounds spell cast in the area of effect by a 2nd Circle priest would heal 2d4 - 4 points of damage (2d4 - 6 + 2)."

correction based on "2d4 + 1 per Circle of caster" given for Heal Minor Wounds spell on pg 106

pg 53
Growth
". . . the potion will imbue the imbiber with potion's full effects."
to
". . . the potion will imbue the imbiber with the potion's full effects."

pg 54
Ice Ray
". . . will immediately become encased in a 1" think layer of ice."
to
". . . will immediately become encased in a 1" thick layer of ice."

Reflect Magic
second paragraph - "Thwart Magic" is referenced in the initiative example when it should be Reflect Magic

pg 55
Scry
first paragraph, fourth sentence
"If centered upon the creature, the caster . . ."
Given the wording elsewhere in this description, this is a bit off.
Suggest
"If centered upon a creature, the caster . . ."

Til next time fellers!
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JimmySwill
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PostPosted: Sun Jun 03, 2012 12:46 am    Post subject: Reply with quote

Well ok then!

Thanks!
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Metathiax
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PostPosted: Sun Jun 03, 2012 1:59 am    Post subject: Reply with quote

YeUldSkoolGmr wrote:
Check'em out!

[...]

Til next time fellers!


I've also added those to the list.

You are very perceptive YeUldSkoolGmr.

Thank you for taking the time to report those and for helping to polish the game.
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YeUldSkoolGmr
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PostPosted: Sat Jun 09, 2012 7:53 pm    Post subject: Reply with quote

Quote:
You are very perceptive YeUldSkoolGmr.

Thank you for taking the time to report those and for helping to polish the game.

Thank you, Metathiax. I am very glad to be of help!

pg 43
Table 2.5.1 Hermetic magic spells
5th Circle spell listing
Throw should come before Timeportation

pg 53
Earth Walk
Perhaps the interpretation of this spell is best left to a group of players (and GM discretion), but . . .
Seeing as the caster may move through earth, metal or stone, shouldn't the second paragraph at least read:
"If the caster is within stone or metal, and the . . ."
As for the effects of being caught within earth, that could be up for debate, but surely not the effect of being within metal when the spell ends or is dispelled!

pg 56
Counterspell
". . . if a priest were casting the 2nd Circle spell Blindness . . ."
to
". . . if a priest were casting the 1st Circle spell Blindness . . ."

pg 57
Explosive Ward
". . . will be activated by anyone other that crosses over the seal (including the wizard)."
to
". . . will be activated by anyone that crosses over the seal (including the wizard)."

pg 60
Time Cube
". . . any creatures within may rest, mediate, or perform . . ."
I suspect the idea here to be more along these lines:
". . . any creatures within may rest, meditate, or perform . . ."

Banish
"Banish will effect any number of creatures summoned . . ."
to
"Banish will affect any number of creatures summoned . . ."

Call Object
". . . will instantly be brought into the wizard's person."
Perhaps this a bit of awkward wording. As for that example sword, ouch! There are many aternatives, depending on the intended description of the spell's operation. How about this?
". . . will instantly be brought into the wizard's presence." Vague, I know - or "truly magical" = mystical is how I would look at it.
or
". . . will instantly be brought to within reach of the wizard."

pg 62
Magic Cache
"Magic cache enables to cast and store . . ."
Two things need correcting, capitalization and wording.
"Magic Cache enables the caster to cast and store . . ."

pg 63
Summon Elemental
". . . must make a Physical Resistance check of 16 be knocked off . . "
to
". . . must make a Physical Resistance check of 16 or be knocked off . . "

Til next time fellers!
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Metathiax
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PostPosted: Sun Jun 10, 2012 12:31 pm    Post subject: Reply with quote

I've also added this last batch to the list.

However, for Earth Walk, I personally think that the spell's interpretation is left to the GM's discretion on purpose. I would tend to believe that the encasement in metal (just as deadly) scenario is not mentioned since it is not nearly as likely to occur than a stone encasement in a medieval fantasy context although I would leave the final word to Jimmy on this one.

As for the Call Object wording issue, how about "onto the wizard's person" instead of "into the wizard's person"? It could raise some very inappropriate interpretations as written... Laughing
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