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Initiative

 
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Chaoswarrior
Strategoi


Joined: 18 Jul 2013
Posts: 25
Location: Kentucky

PostPosted: Sun Feb 16, 2014 1:04 pm    Post subject: Initiative Reply with quote

I know whoever rolls highest on initiative can defer to zero, but my players arent really liking either taking your action or losing it if you dont roll the highest. They are used to holding initiative until they need to act. I know that holding initiative would make it horribly unfair to spellcasters in wayfarers. I have considered letting them defer to last as a compromise.

Has anyone else run into this issue?
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JimmySwill
YOGC Staff


Joined: 02 Jan 2008
Posts: 1390
Location: Torsche

PostPosted: Sun Feb 16, 2014 3:29 pm    Post subject: Reply with quote

Long ago, we used to employ a 'hold initiative' system, however I eventually came to the conclusion that combat isn't so orderly, and that the ability to hold initiative doesn't reflect an actual physical situation.

Combat rounds are an abstraction, and initiative is another abstraction on top of that. As I see it, initiative isn't so much about the timing within individual rounds, but biases the total number of actions in combat towards the faster characters. That is, if you choose any random moment in a combat, due to initiative, the faster characters will tend to have had more actions at that point.

IMO giving characters such precision and actionable meta-information sacrifices verisimilitude for game strategy. Of course, that's just personal choice.
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Metathiax
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Joined: 02 Oct 2010
Posts: 321
Location: Montreal, Canada

PostPosted: Sun Feb 16, 2014 5:59 pm    Post subject: Reply with quote

The d20 system allows more freedom in delaying actions to lower initiative counts but it's balanced with the fact that you get to keep the order for the rest of combat.

Also, allowing everyone to defer to zero might lead to odd situations of multiple simultaneous actions.
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