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About Humans

 
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Metathiax
Demiurge


Joined: 02 Oct 2010
Posts: 321
Location: Montreal, Canada

PostPosted: Sun Aug 05, 2012 11:56 pm    Post subject: About Humans Reply with quote

Jimmy,

I'm just curious, in the revised version, why did Humans get extra Proficiency points instead of Discipline points (as in the original version) when compared to non-humans?

Thanks for your insight!
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JimmySwill
YOGC Staff


Joined: 02 Jan 2008
Posts: 1390
Location: Torsche

PostPosted: Mon Aug 06, 2012 8:08 pm    Post subject: Reply with quote

Hey Meta.

My decision was twofold. It became a consideration as the recalculation of skill point costs required both points to be reduced. Costs weren't halved, but close to it. One design decision I made was that prof skills costs should be a bit tighter but disciplines costs be more or less unaffected. In short, I wanted prof decisions between players in a party to matter a bit more. This played into that decision a bit.

Another factor was that I thought a difference in profs better reflected the relative cultural dynamism of humans, compared to non-humans, at least in a Twylos-like world.
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Metathiax
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Joined: 02 Oct 2010
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Location: Montreal, Canada

PostPosted: Tue Aug 07, 2012 11:54 pm    Post subject: Reply with quote

Thanks for sharing your thought process. It makes sense.
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