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Tywyll Ecclesia
Joined: 23 Jan 2012 Posts: 15
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Posted: Tue Jan 24, 2012 5:54 pm Post subject: New Ability cost |
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I'm thinking of adopting Wayfarers for my homebrew game but its missing a few things that I'd need to add. How much would you charge for these disciplines?
1) Pass Without Trace (like the Druid/Ranger ability from DnD)?
2) Life Bond (elf only ability, can cling/stick to organic plant based materials, essentially allowing them to climb trees and wooden rafters flawlessly).
3) Lay on Hands (ala Paladins)
Any help would be appreciated! |
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frog Ecclesia
Joined: 04 Nov 2011 Posts: 11
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Posted: Wed Jan 25, 2012 5:06 am Post subject: Re: New Ability cost |
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Tywyll wrote: | I'm thinking of adopting Wayfarers for my homebrew game but its missing a few things that I'd need to add. How much would you charge for these disciplines?
1) Pass Without Trace (like the Druid/Ranger ability from DnD)?
2) Life Bond (elf only ability, can cling/stick to organic plant based materials, essentially allowing them to climb trees and wooden rafters flawlessly).
3) Lay on Hands (ala Paladins)
Any help would be appreciated! |
1) I would create a "Pass without trace" proficiency, at the same cost as "Stealth" (3 sp per grade), or include it as the "Stealth" prof. directly. Its effects are simply that the prof. check becomes the Tracking difficulty target number for the tracking party. If you really want a discipline, but it becomes costly, I would use the "Savant" discipline for "Stealth" prof. (costs 3 sp per +1 bonus on the Stealth check).
2) I would charge the same as the Climb spell : a bit more because it's an innate ability, but a bit less because it only works on organic materials… so, let's keep the same cost !
3) The same as "Healing II", for instance ? or "Heal Minor Wounds" faith spell ?
F. _________________ Excuse my French, it's my mother tongue… |
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Tywyll Ecclesia
Joined: 23 Jan 2012 Posts: 15
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Posted: Wed Jan 25, 2012 7:55 am Post subject: |
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So how much do Climb and Heal II cost if you don't have them as a spell? |
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frog Ecclesia
Joined: 04 Nov 2011 Posts: 11
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Posted: Wed Jan 25, 2012 11:51 am Post subject: |
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Tywyll wrote: | So how much do Climb and Heal II cost if you don't have them as a spell? |
"Healing II" costs 8 sp (as per the prof., unless I'm wrong)
For "Climb", as a 2nd Circle spell, based on the "Extra Spell" discipline, it would cost 6 sp for me.
These are guidelines, anyway. _________________ Excuse my French, it's my mother tongue… |
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Tywyll Ecclesia
Joined: 23 Jan 2012 Posts: 15
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Posted: Wed Jan 25, 2012 2:32 pm Post subject: |
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Sorry, I wasn't clear.
Lets say Bob wants to make a 'Paladin' like character with the supernatural ability to heal by touch X times a day (or X amount or whatever).
How much would that cost? Assume he has no other spell ability.
As for the Cliimb effect, you'd just charge the cost of a an extra spell slot. Hmmm... that's interesting. I do think Cantrip is a bit too expensive, but 3xlevel per use seems a bit better. |
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JimmySwill YOGC Staff

Joined: 02 Jan 2008 Posts: 1390 Location: Torsche
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Posted: Wed Jan 25, 2012 2:54 pm Post subject: |
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Tywyll wrote: | Sorry, I wasn't clear.
Lets say Bob wants to make a 'Paladin' like character with the supernatural ability to heal by touch X times a day (or X amount or whatever). |
Hey Tywyll. Maybe (for the original ruleset), something like:
Laying of Hands: 8 skill points: Character can heal others by touch for a total of 4 Health Points per day. Laying of Hands takes two rounds to complete. Laying of Hands requires faithful devotion to a patron deity. If this devotion is not maintained, Laying of Hands may be less effective, or may not work at all.
Something like that. You could play with the costs or healing some. But that's my call. It's a very useful discipline. _________________ Take a page out of the Unicorn Bible and dance all night by the Light of the Dragon's flame. -Champions of Breakfast |
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Tywyll Ecclesia
Joined: 23 Jan 2012 Posts: 15
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Posted: Thu Jan 26, 2012 2:40 pm Post subject: |
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Sounds good. I might make it a bit cheaper, maybe 6, and allow you to buy it multiple times to increase the pool of points you can heal (so 6 for I(4pts), 12 for II(8pts), or something like that). Or maybe 3+3xlevel (so 6 +9+12).
Thanks! |
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JimmySwill YOGC Staff

Joined: 02 Jan 2008 Posts: 1390 Location: Torsche
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Posted: Fri Jan 27, 2012 12:35 am Post subject: |
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That sounds reasonable. Let us know what you do, and what you think about it. It could be something worth including in the next Wayfarers Guild Journal. _________________ Take a page out of the Unicorn Bible and dance all night by the Light of the Dragon's flame. -Champions of Breakfast |
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