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The Dungeon Hack

 
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Ars Mysteriorum
Demiurge


Joined: 27 Sep 2008
Posts: 339
Location: Sioux Falls, SD, USA

PostPosted: Fri Feb 25, 2011 11:08 pm    Post subject: The Dungeon Hack Reply with quote

You know, the more I read (and actually play!) 1st edition D&D, the more I want to play Wayfarers. The distinct lack of hit points at higher levels makes powerful PCs into nukes; thus negotiation becomes the better path rather than outright conflict.

Tons more story potential.
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Gregory Vrill
YOGC Staff


Joined: 06 Jun 2008
Posts: 1021

PostPosted: Sat Feb 26, 2011 11:03 am    Post subject: Reply with quote

Thanks- yeah, that was part of the idea. Too many hp removes the threat of death, which should somewhat drive the game at every stage.

Cheers, hope you're still able to grab a few min of gaming now and then. Believe us, me and Swill can relate to trying to get a little fun in, between school and life and such.
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Ars Mysteriorum
Demiurge


Joined: 27 Sep 2008
Posts: 339
Location: Sioux Falls, SD, USA

PostPosted: Mon Feb 28, 2011 12:20 am    Post subject: Reply with quote

My wife and I are running an original edition game. If I'm going to make a setting for a game honoring the original edition, I may as well know what the heck's going on!

I was introduced into gaming with AD&D 2e. I can only say I much prefer 1st edition's charm; a game that organically created its settings through adventures. Nowadays, it seems the market is focused on pushing pre-packaged settings...

Makes me think: how can I present a setting that respects that tradition?

Food for thought!
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