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Issues with RAW
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Master Thomas Anopheles
Strategoi


Joined: 20 Apr 2009
Posts: 97
Location: Tzalvas

PostPosted: Mon Jun 15, 2009 9:45 pm    Post subject: Reply with quote

Quote:
I often see folk (Greg) drop Presence as low as possible


Okay, that's a total cheap shot.

First of all, as a Guildmaster, I have complete faith that Gregory Vrill's Presence is quite high.

Let's look at the Presence of characters I contributed to Wayfarers.

Huxley: 12
Vaidehi: 14 (primary stat for Vai)
Meeks: 12
Sister Hope: 14 (primary)

WHAT SMACK YOU TALK

...

Anyway, because stat raising is actually pretty cheap, it's not a bad idea to start out mix-maxing stats a tad. You heard that right.
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greyfaced
Heuristician


Joined: 06 Jun 2008
Posts: 509
Location: Pleroma, Oregon

PostPosted: Tue Jun 16, 2009 2:58 am    Post subject: Reply with quote

Presence 5 can only be balanced by a good game master. I had a Character in my game that had an 8 Cha, and people just didn't like talking to them for very long, no matter what the player said. They always had somewhere else to be, or something to do that required their attention. Granted an 8 isn't that low, but it's negative.

It can make sense for shields to increase dodge.

I think starting character points are tight, and I don't mind it. It does make it rather difficult to have an 18, and since you don't need an 18 to access certain things, I don't see many player characters with them, which may be fine.

I think that a character with a rank IV or higher in a skill should be able to do "God-like" things, but Jimmy enjoys low level play and I enjoy high level play.

They system should work for both, and I believe it does currently.
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SigilWraith
Ecclesia


Joined: 13 Apr 2010
Posts: 11
Location: The Southlands

PostPosted: Wed Apr 21, 2010 4:20 pm    Post subject: Reply with quote

My only (and minor) discord with RAW so far: The penalties for effects of vision impairment. Let's say two ol' enemies are battling it out during a raging blizzard. They both incur a -3 to dodge AND a -3 to their to-hit rolls. Doesn't this merely off-set? Both guys are out there in this blizzard, not just one of them, fighting the other who is safely indoors.

So here's my personal fix for that: In this blizzard-type situation, you can still see vague amorphous shapes milling and lumbering around, and it's easy enough to swing your axe at such a shape. -2 to the to-hit roll. HOWEVER, it is much harder to know that what a shape is busy doing is swinging a sword at YOUR unlucky hide, or whether or not that shape is an enemy or Jimmy Swill coming to bring you a beer. The -3 to the Dodge score stays in-place.

So, we have -2 to hit, -3 dodge adjustment. That's just me though, YMMV of course... carry on!
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Gregory Vrill
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Joined: 06 Jun 2008
Posts: 1021

PostPosted: Wed Apr 21, 2010 11:23 pm    Post subject: Reply with quote

Sounds good. If you're swinging an axe, just aiming for the fuzzy shape is probably good enough.
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JimmySwill
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Joined: 02 Jan 2008
Posts: 1390
Location: Torsche

PostPosted: Thu Apr 22, 2010 7:40 am    Post subject: Reply with quote

SigilWraith wrote:
So, we have -2 to hit, -3 dodge adjustment. That's just me though, YMMV of course... carry on!

Sure thing. Although I'd never penalize a Yeti in a blizzard. He's got to have blizzardvision or something.

As you elude to, one of the problems with vision impairment is addressing the differential between what you can see, and what your opponent can see. I mention on pg. 208: "It is worth mentioning the rules for blindness, particularly in combat, are grossly over-simplified and benign. In reality, loss of vision in a combat situation is devastating. The mechanics provided here are intended to be fair and simplifying but not overly realistic or permitting for instant-kill situations."

It's reasonable to think that a nearly blind opponent fighting one that could see well wouldn't stand a chance. We use the Dodge adjustment to address this, but are being pretty generous. As you suggest, the ability to dodge likely decreases faster than the ability to hit, and vision impairment could go: -1 'to-hit', -2 Dodge; -2 'to-hit', -4 Dodge; etc. We opt for the simplicity of parity. But if it rubs you wrong, I think there's good reason to do as you suggest.

I'll chalk this up as something to address in WGJ3. It's a good point.
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